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MC-19057

firework takes up a lot resources serverside

Hello,

ive found a problem with firework entitys, it seems when alot of firework entitys gets shooted the server ticks will be a huge difference which can be heavy on the server resources, so I whas wondering more likely in a request can firework entitys turn to client sided?, or maybe less resource active?

I also noticed when I had a high ping firework entitys will freeze and cause strange positions which seems reasonable, but whenever to much firework entitys appear my client eventually crash in rare situations.

I use a videocard from the amd series.

Comments 2

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

No response in 4 months, assuming no longer an issue.

xize

(Unassigned)

Unconfirmed

Minecraft 1.5.2

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