mojira.dev
MC-76962

debug mode cursor displayed wrong in 3d anaglyph

When using 3d anaglyph in normal mode, the cursor (cross) is rendered as usual. Works fine. But when switching to debug mode with F3, the debug cursor ist shown twice. I dont know if its supposed to appear very close before the eyes, but it doesnt work for me at any distance. I see 2 cursors with the glasses on, too, The real Cursor is in the middle, so its difficult to aim.

Attachments

Comments 4

I expect this is intended, seeing as the debug cursor is a 3D object, and thus can be rendered as such.

Well, if it doesn't look correct when wearing the glasses, then this must be considered a bug, as that is what the 3D anaglyph mode is for.

Seems to render correctly, but the distance separating them is too large in comparison with the background.

My guess is that the debug xyz-cross hair is in some sense correct, because it is the "nearest" point at your eyes. However the parallax value (horizontal shift) of the left and right eyes images aren't correct. If it were correct the xyz-cross hair should appear "as one" because it is "in the depth of the computer screen" (just like the status information and game stats display) every thing of the Minecraft world should be "behind" the screen, and this is incorrect.

So my suggestion is to close this bug as "resolved" and create another bug that describes the wrong parallax rendering of anaglyph mode in Minecraft ( https://bugs.mojang.com/browse/MC-86556 )

Stone Dev

Erik Broes

Unconfirmed

anaglyph

Minecraft 1.8.2-pre4

Retrieved