When I used the command
/entitydata @e[type=armor_stand,c=1] {Rotation:[180f]}
on a stand riding another stand the entity rotates, but displays incorrectly. In F3+B is is shown facing 180 degrees, but the actual stand is not.
To reproduce:
Run this command:
/summon armor_stand ~ ~1 ~ {Passengers:[{id:"armor_stand",CustomName:"\"TestStand\"",CustomNameVisible:1}]}
Then this command:
/data merge entity @e[name=TestStand,limit=1] {Rotation:[180f]}
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Confirmed for
1.8.7 Just the second after breaking it, you see it rotated correctly for a moment please use
{code}
in front and behind commands so they have the proper formatting.
Something strange: It seems to be only visually, the NBT data says that it has a rotation of 90f
however when performing the /entitydata
command multiple times it won't give the error that nothing changed

Likely caused by MC-1207

Confirmed for 1.9

is this the same as MC-69613? I'm not quite sure

Relates to or caused by MC-65528
Can confirm for MC 1.12.1.

Happens in 18w20c too.

Confirmed for 1.13.1.
Updated commands (1.13+): /summon armor_stand ~ ~1 ~ {Passengers:[{id:"armor_stand",CustomName:"\"TestStand\"",CustomNameVisible:1}]}
/data merge entity @e[name=TestStand,limit=1] {Rotation:[180f]}

Confirmed for 1.14

And for 1.14.1.

Confirmed for 1.14.2

If you set the motion of the armor stand in the same tick as the rotation, this bug is 100% reproducible every time:
execute store result entity @e[name=standEntity,limit=1] Rotation[0] float 0.001 run data get entity @p Rotation[0] 1000
execute store result entity @e[name=standEntity,limit=1] Rotation[1] float 0.001 run data get entity @p Rotation[1] 1000
execute store result entity @e[name=standEntity,limit=1] Motion[0] double 0.001 run data get entity @s Motion[0] 1000
execute store result entity @e[name=standEntity,limit=1] Motion[1] double 0.001 run data get entity @s Motion[1] 1000
execute store result entity @e[name=standEntity,limit=1] Motion[2] double 0.001 run data get entity @s Motion[2] 1000
If you execute this function as a moving entity, the armor stand will copy its velocity but will not visually update its own rotation. If you display hitboxes, the blue line is pointing in the correct direction.

confirmed in 1.14.4. For me it seems to rotate twice in a row just fine (rotating 90 degrees at a time), the third time the visual issue occurs, then it repeats.

Confirmed 1.15 pre-4. Might want to change the title to indicate it only happens with passengers.

Confirmed in 20w21a. Relates to MC-110008
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 1.16.5 and 21w08b.
Can confirm in 21w11a.
Can confirm in 1.19.2 and 22w42a.