The bug
Arrow entity texture is not mirrored correctly. This is only observable with texture/resource pack x32 or above. View from left side is correct, view from right side of arrow is flipped.
It's not game breaking but should be simple to fix as flipping the uv map on the right side.
Linked issues
relates to 2
Attachments
Comments 17
probably intended, shoot an arrow north, push it away, it's not mirrored, it turned around, why make it harder for the game than this alreay is?
Sorry FVbico I don't see how it could be intended, there are many texture UV mapping issues in the game that are more visible when higher detail resource packs are used. Fixing the texture UV mapping for the arrow doesn't make anything harder for the game.
I mean shooting an arrow south, then making it go a loop will not mirror the texture, instead flip it, so shooting it north has bottom down, making it end up shouth of you has the same texure as the other, mirroring will require double the amount of arrow states
Is this still an issue in the most recent versions (currently that is 1.12.2, or the latest 1.13 development snapshot 18w07c) of Minecraft?
Still affects 15w46a