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MC-81466

ArmorStand Pose Rendering Bug

I made a model of an armor stand and the leather tunic part of the armor stand is bugged. Here are some screen shots (it flickers)

Here is the command:

/summon ArmorStand ~ ~ ~ {CustomName:Velociraptor,Invisible:1b,ShowArms:1b,Pose:{Body:[54f,3f,0f]},Equipment:[{id:},{id:"minecraft:leather_helmet",tag:{display:{color:6704179}}},{id:"minecraft:leather_helmet",tag:{display:{color:6704179}}},{id:"minecraft:leather_helmet",tag:{display:{color:6704179}}},]}

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Comments 6

Where exactly is the bug ?

You have put leather_helmet in the boot, leg and body slots, better use

/summon ArmorStand ~ ~ ~ {CustomName:Velociraptor,Invisible:1b,ShowArms:1b,Pose:{Body:[54f,3f,0f]},Equipment:[{id:},{id:"minecraft:leather_boots",tag:{display:{color:6704179}}},{id:"minecraft:leather_leggings",tag:{display:{color:6704179}}},{id:"minecraft:leather_chestplate",tag:{display:{color:6704179}}},]}

@Kumasasa the bug is that the chestplate piece renders diagonally sticking out the back. EDIT: This seems to be due to bad values in the pose for the body section.

Well, Pose:{Body:[54f,3f,0f]} is strange, but the armor stand does pose how it's told.

@Kumasasa

/entitydata @e[type=ArmorStand,c=1] {Pose:{LeftLeg:[90.0f,0.0f,0.0f],Body:[90.0f,0.0f,0.0f],RightLeg:[90.0f,0.0f,0.0f],LeftArm:[90.0f,0.0f,0.0f],RightArm:[90.0f,0.0f,0.0f],Head:[90.0f,0.0f,0.0f]}}

Also occuring strange rendering.
I guessed it renders lying, but it doesn't.

@@unknown: Stop trolling.

Ticket resolved as incomplete, because no answer in a reasonable amount of time (1+ year), if it still happens, please update the ticket.

Jordan Alexander Brant

(Unassigned)

Unconfirmed

Minecraft 1.8.7

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