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MC-84174

The Arrow Of Harming doesn't deal more damage than the other arrows.

The Arrow Of Harming deals only 1 heart more damage than normal arrows, try making it inflict more damage or have the potion damage be inflicted 1 second AFTER hitting a mob or player, so it's not trying to damage the mob in the time were it can't take damage. (I feel it should deal either 10 damage or 17 damage, because those are the damages of a fully drawn bow with a splash potion of harming 1 and a spash potion of harming 2.) (Its just more logical for it to deal more damage because it is a Arrow with the harming effect)

Linked issues

Comments 4

From my testing, regular arrows at full charge deal 6-10 damage. Arrows of Harming... also deal 6-10 damage. So it looks the potion effect isn't working at all, rather than only dealing a small amount of damage, probably due to invincibility time or conflict with the arrow damage. I tested damage using several command blocks and the scoreboard.

One command block summoned a villager for target practice:

/summon Villager 61 64 285 {CustomName:"Dummy"}

The scoreboard was set up with:

/scoreboard objectives add MH dummy Health
/scoreboard objectives setdisplay sidebar MH

The other command blocks each checked for a specific health value, and set Dummy's score to that value:

/scoreboard players set @e[type=Villager] MH 1 {CustomName:"Dummy", Health:1s}
/scoreboard players set @e[type=Villager] MH 2 {CustomName:"Dummy", Health:2s}
/scoreboard players set @e[type=Villager] MH 3 {CustomName:"Dummy", Health:3s}
...
/scoreboard players set @e[type=Villager] MH 20 {CustomName:"Dummy", Health:20s}

This is still present in Minecraft 1.10.

This bug also applies to Arrows of Healing.

Seems like the same issue as MC-107856 (which mentions how either only the harming or the bow damage is being applied due to damage cooldown).

Griffin Alexander Farrell

(Unassigned)

Confirmed

Minecraft 15w31b, Minecraft 15w32c, Minecraft 16w03a, Minecraft 1.10

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