The Arrow Of Harming deals only 1 heart more damage than normal arrows, try making it inflict more damage or have the potion damage be inflicted 1 second AFTER hitting a mob or player, so it's not trying to damage the mob in the time were it can't take damage. (I feel it should deal either 10 damage or 17 damage, because those are the damages of a fully drawn bow with a splash potion of harming 1 and a spash potion of harming 2.) (Its just more logical for it to deal more damage because it is a Arrow with the harming effect)
Linked issues
is duplicated by 3
Comments 4
Seems like the same issue as MC-107856 (which mentions how either only the harming or the bow damage is being applied due to damage cooldown).
From my testing, regular arrows at full charge deal 6-10 damage. Arrows of Harming... also deal 6-10 damage. So it looks the potion effect isn't working at all, rather than only dealing a small amount of damage, probably due to invincibility time or conflict with the arrow damage. I tested damage using several command blocks and the scoreboard.
One command block summoned a villager for target practice:
The scoreboard was set up with:
The other command blocks each checked for a specific health value, and set Dummy's score to that value: