Healing and Harming potions have a different set of particles that sets them apart from other potions (particularly strength which is red, just darker) which I'm guessing is because they are instant potions rather than lasting effects, this can be seen when using a healing or harming splash potion.
The lingering harm/heal potions have a bit of splash with the proper particle, yet don't linger with this particle.
To recap, to test this:
1. Throw a healing splash potion
2. Throw a healing lingering potion
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That doesn't make sense, though. Lingering particles don't have a dedicated particle, instead using the normal splash particle. It stands to reason that if the particle is used from splash potions with a duration that lingering instant potions should use the instant splash particle.
The AreaEffectCloud supports changing particles... so it seems like this should be as easy as changing the particle argument for a few potions if this command is used internally in any way (and isn't hardcoded).
Confirmed.
The lingering potions bursts with the correct particles but the cloud is made of the default potions swirls.