mojira.dev
MC-91091

Wrong sounds for some blocks

The bug

Some blocks produce the wrong sound.

Affected blocks

Special cases

  • Glass type blocks sound like stone (when placed) (caused by sounds.json, see this comment)

    • Ice

    • Packed Ice

    • Glass

    • Glass Panes

    • Stained Glass

    • Stained Glass Panes

    • Glowstone

    • Sea Lanterns

    • Redstone Lamps

  • Sponge makes stone sound when soaking up water

  • Ender Chests uses old chest sounds Fixed in 1.10-pre2

  • Leaves makes cloth (wool) sound when burning

  • Composter makes cloth (wool) sound when burning

General

Block

Sound

Expected sound

water

stone?

none

lava

stone?

none

sponge

plant

?

web

stone

?

tnt

plant 1

?

fire

cloth (wool)

none

redstone

stone

None for walking over it, breaking stone?

diamond_block

metal 2

stone

ice

glass

New: ice

cactus

cloth (wool) 1

plant

jukebox

stone 3

wood

pumpkin

wood

plant?

glowstone

glass

?

nether_portal

glass

?

jack_o_lantern

wood

plant?

cake

cloth (wool)

?

repeater

wood

stone

brown_mushroom_block

wood

plant / fungi?

red_mushroom_block

wood

plant / fungi?

melon

wood

plant?

pumpkin_stem

wood

plant

melon_stem

wood

plant

cauldron

stone?

metal

end_portal

stone

?

end_portal_frame

glass

stone

tripwire_hook

stone

metal / wood

string

stone

?

emerald_block

metal 2

stone?

beacon

stone?

glass

light_weighted_pressure_plate

wood

metal

heavy_weighted_pressure_plate

wood

metal

comparator

wood

stone

daylight_detector

wood

glass?

redstone_block 2

metal

stone?

barrier

stone

? (none)

sea_lantern

glass

?

packed_ice

glass

New: ice

end_rod

wood

?

chorus_plant

wood

plant?

chorus_flower

wood

plant

end_gateway

stone

?

frosted_ice

glass

New: ice

anvil

stone

metal?

1 Even though the sound is familiar having plants and TNT share the same sound makes it impossible for map makers to use different sounds for them.
2 Using the metal sound for iron and gold blocks makes sense, for the other blocks not. Besides that the lapis_block is using the stone sound.
3 Note blocks use the wood sound.

Related issues

Attachments

Comments

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[media]
[Mod] Neko

Ticket probably got lost, anyone confirm this bug?

migrated

Confirmed, but I'm not convinced this is actually a bug.

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In 1.8.8, placing ice/packed ice used the same sound as placing glass (which makes more sense, to me anyway). I don't know in which snapshot that changed.

migrated

Relates to MC-6897 & MC-33384.

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15w44b

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Relates to MC-91314 & MC-2844.

[Mod]Les3awe

Can confirm.

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Confirmed for 15w46a.

[Mod]Les3awe

Confirmed for 15w47a

migrated

Isn't this WAI? It only shares the same sound.

[Mod] Neko

Grum has assigned the ticket to himself so if it was WAI he would have already resolved this.

[Mod]Les3awe

Also affect the tripwire.

migrated

Hooks or string?

[Mod] Neko

Tripwire and the hook still have the same sound as 1.8.9 in 15w50a.

[Mod]Les3awe

String.

[Mod] Neko

This issue is only for glass/ice blocks that were broken in 15w43a. Please create a separate ticket for string.

[Mod]Les3awe

Create new issue. 🙂
Link:
MC-94413

[Mod] Neko

Thanks 🙂

Bentroen

This title is very long. Wouldn't it be better if the detailed list of affected blocks were put in the description, and the title only said "glass-type blocks" or something similar?

[Mod] Neko

Will do.

migrated

Upgrading this ticket to a general "wrong sounds for some blocks".

[Mod] Neko

Aren't there other tickets for those bugs like MC-6897? Wouldn't keeping the tickets separate be better?

migrated

They're kinda the same issue: wrong sound plays.
Since it's almost the same fix for all of them, minus well just put them all in 1 ticket.

[Mod] Neko

Alright, fair enough.

marcono1234

The following is based on decompiled version of Minecraft 1.9 using MCP 9.24 beta. All method and class names are the names used in the decompiled version.

I chose the step sounds that are wrong in my opinion:

Block

Sound

Expected sound

flowing_water

stone?

?

water

stone?

?

flowing_lava

stone?

?

lava

stone?

?

log

stone?

wood

leaves

stone?

plant

sponge

plant

?

web

stone

?

tnt

plant 1

?

fire

cloth (wool)

?

redstone_wire

stone

?

diamond_block

metal 2

stone

ice

glass

New: ice

cactus

cloth (wool) 1

plant

jukebox

stone 3

wood

pumkin

wood

plant?

glowstone

glass

?

portal

glass

?

lit_pumpkin

wood

plant?

cake

cloth (wool)

?

unpowered_repeater

wood

stone

powered_repeater

wood

stone

brown_mushroom_block

wood

plant?

red_mushroom_block

wood

plant?

melon

wood

plant?

pumpkin_stem

wood

plant

melon_stem

wood

plant

nether_wart

stone?

plant

cauldron

stone?

metal

end_portal

stone

?

end_portal_frame

glass

stone

tripwire_hook

stone

metal / wood

tripwire

stone

? (maybe same as web)

emerald_block

metal 2

stone?

beacon

stone?

glass

carrots

stone?

plant

potatoes

stone?

plant

light_weighted_pressure_plate

wood

metal

heavy_weighted_pressure_plate

wood

metal

unpowered_comparator

wood

stone

powered_comparator

wood

stone

daylight_detector

wood

glass?

redstone_block 2

metal

stone?

leaves2

stone?

plant

log2

stone?

wood

barrier

metal

? (no sound)

sea_lantern

glass

?

packed_ice

glass

New: ice

daylight_detector_inverted

wood

glass?

end_rod

wood

?

chorus_plant

wood

plant?

chorus_flower

wood

plant

beetroots

stone?

plant

end_gateway

stone

?

frotsted_ice

glass

New: ice

1 Even though the sound is familiar having plants and TNT share the same sound makes it impossible for map makers to use different sounds for them.
2 Using the metal sound for iron and gold blocks makes sense, for the other blocks not. Besides that the lapis_block is using the stone sound.
3 Noteblocks use the wood sound.

marcono1234

Glass type blocks sound like stone (when placed)

That is a sounds.json problem:

"block.glass.fall": {
	"sounds": [
		"step/stone1",
		"step/stone2",
		"step/stone3",
		"step/stone4",
		"step/stone5",
		"step/stone6"
	]
},
"block.glass.hit": {
	"sounds": [
		"step/stone1",
		"step/stone2",
		"step/stone3",
		"step/stone4",
		"step/stone5",
		"step/stone6"
	],
	"subtitle": "subtitles.block.generic.hit"
},
"block.glass.place": {
	"sounds": [
		"dig/stone1",
		"dig/stone2",
		"dig/stone3",
		"dig/stone4"
	],
	"subtitle": "subtitles.block.generic.place"
},
"block.glass.step": {
	"sounds": [
		"step/stone1",
		"step/stone2",
		"step/stone3",
		"step/stone4",
		"step/stone5",
		"step/stone6"
	],
	"subtitle": "subtitles.block.generic.footsteps"
},
migrated

Most of them are determined in sounds.json, but all the ones listed in the description make the least sense.

Added your list in the description and changed the expected sound of lava, water and fire to none.

marcono1234

Only the glass sound bug is caused by the sounds.json, the rest is hardcoded in the game.

Can you please change "iron" of the tripwire_hook to "metal"? That was a mistake on my side.

And for water, lava and fire "none" would be incorrect. Fire uses the breaking sound when being replaced by water, and the water sound is used when a sponge soaks up water.

migrated

The table you mentioned states step sound, sorry, but I don't expect stepping sound from lava, water or fire.

Should I change it to "sound used" "sound expected" instead?

marcono1234

Sorry for the confusion, MCP uses the method name "setStepSound" however it actually sets a net.minecraft.block.SoundType.SoundType(float, float, SoundEvent, SoundEvent, SoundEvent, SoundEvent, SoundEvent) containing:

  • break

  • step

  • place

  • hit

  • fall

Using "sound" instead is probably fine


And please link to this comment as that one is only caused by the sounds.json


And I noticed that I wrote "pumkin_stem" instead of "pumpkin_stem"

migrated

Link to that comment where?

migrated

@unknown, done.

migrated

Wouldn't both the inverted and normal daylight detectors be WAI as they use wood in the crafting recipe, and the majority of the block is composed of the wooden material?

marcono1234

I chose the sounds that could be interpreted as incorrect. However I thought that the upper part of a daylight detector is rather glass, but of course punching at the bottom part would be rather wood then...

Bentroen

This report has gotten so nice! I remember a few months ago when it only featured a couple of incorrect sounds. One of the mods asked me if it described a similar issue I reported, and it didn't really, because it only treated about one or two specific cases related to glass. But now that it has evolved into a huge list of 'inappropriate' sounds, I think it's adequate to add the following:

Mining and breaking anvils produces stone sounds (see [MC-94096]). Their crafting recipe makes it totally clear that they should have iron sounds. 😛

migrated

IMO both anvils and hoppers should have stone sounds, like cauldrons. The iron sounds sound too "light" and the stone ones are "heavier". It would probably be best to add specific sounds for heavy metal objects, though.

Bentroen

@@unknown I totally agree. Having the same sound as stone sounds slightly weird for me, but I reported it mostly for consistency reasons. If I had to choose between stone and iron, I'd prefer stone exactly for the reason you pointed above. Also, the sound anvils make for falling and placing could be part of that new category. =)

Bentroen

The anvil line has "iron" rather than "metal" as the expected sound. I suggest it being changed to "metal?" as, if possible, a new sound category would be very suitable.

11people5

I see the bug title is "Wrong sounds for some blocks", which makes sense. I read the bug description though, and a lot of things aren't adding up.

Some things pointed out in the description are clearly a bug. Water/lava shouldn't sound like stone, fire shouldn't sound like wool, blocks made of wood (ex: jukeboxes) shouldn't sound like stone, items made a stone (ex: repeaters) shouldn't sound like wood, etc. These all clearly play the incorrect sounds.

Then there are things like glass playing stone sounds when placed/stepped on, ice playing the same sounds as glass, pumpkins/melons sounding like wood, cake sounding like wool, etc. These all play a very fitting sound that just so happens to be used more generally by another block. That means these all clearly work as intended.

There are also those blocks that make sounds that you could argue do/don't fit. Diamond blocks play the metal block sound, yet you'd expect it to play the stone sound, however, these two sounds are arguably similar and both fairly fitting in their own right. End portal frames use glass sounds despite seemingly being made mostly of end stone, yet has anyone considered that the other material may be glass-like? Maybe it's even coated in this glass-like material? And how would anyone know for sure that a chorus plant and it's flower don't sound similar to wood? It's not like they exist in real life. The same can be said with barriers; who's to say they shouldn't make the metal sound? Even if they shouldn't, isn't that more of a suggestion then a bug anyway?

Lastly, whichever way you look at it, there are some obvious errors in the provided table. It says that wood and leaves make stone sounds in-game, which isn't true in the slightest (I know because I just checked all the mentioned sounds). It's the same with beetroots, carrots & potatoes; they all make the intended, AND expected, sound (wood/plant sounds, respectively). Then there's the fact that you're straight up suggesting a new sound for ice in the middle of a bug report. There's also the very obvious "...plants and tnt share the same sound..." bit, which is also a suggestion.

There's just so much going on in this bug report, it's ridiculous. When I first read the description, I wan't even sure what part of this was a bug, a suggestion, or something else entirely. A lot of the description is generalized where it shouldn't be, like how the chart is simply labelled "Sound" as opposed to "Step Sound", "Break Sound", etc. Not to mention all the question marks... Why are some of them even there? It's all just a mess.

migrated

Maybe merge MC-94413 and MC-93186 with this issue? They are already included here.

migrated

Still in pre-release 7 of 1.12

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Affects 1.12

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Affects 17w31a

Sonicwave

MC-61142 should be relinked to this ticket instead of 57327 (which is now a dupe of this issue)

Sonicwave

Confirmed for 1.12.2 and 17w45a.

migrated

Still present in MC 1.13-pre6.

gaspoweredpick

In 1.13-pre6, this can cause fire to make wool sounds due to the new feature implemented in 1.13 (blocks now always make sound and particles when broken by almost any means except /fill, /setblock, etc) This can make forest fires sound fluffy and comfy, which I doubt is intended.

migrated

This bug is still present in 1.13-pre9. I hope this gets fixed in 1.13, forest fires just sound wrong.

Makzevu

Confirmed for 1.13-pre10.

migrated

Confirmed for 1.13.1
Breaking a block under fire still makes the wool sound.

fezemerald

@Keith Cox I was messing around and i can confirm the weighted pressure plates make wood noises as well, oddly stone ones make stone sounds. Also if you wait/set gamerule randomtickspeed higher and listen for fire to burn something, it makes cloth sounds as well

migrated

Why is this bug so difficult to fix?

migrated

That it doesn't get fixed does not mean it's difficult to fix; mojang has priorities for bug fixing as well, and this is a VERY minor issue.

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18w43c
fire burning things gives the cloth sound for some reason...

migrated

You should keep the glass place sound and step sound as stone. The current intentional place sound for glass sounds like stepping and I hate it.

Makzevu

Confirmed for 19w09a.

ZeNico13

Confirmed for 1.14-pre5

The bug

When the fire burns a block of leaf or wood, the sound is that of a block of wool.

How to reproduce

Fire a tree and listen to sounds.

Example

Here is an example in video:

[media]
ZeNico13

Still in 1.14 Release

ZeNico13

Still in 1.14.1 Release

ZeNico13

Still in 1.14.2 Pre-Release 1 and 1.14.2 Pre-Release 2

migrated

I like diamond blocks and emerald blocks having the metal sounds

muzikbike

As of 1.16 mushrooms and huge mushroom block should probably use the fungi or nether wart sounds.

migrated

Fire makes wool sounds but you can only hear it on snapshot 20w10a if you break fire.

slicedlime

This is a feature request.

Mega611

But glass and ice sounding like stone is not a feature request, it's a bug. Glass should sound like glass (the sound of walking on stone) when is placed.

I think that, if the other things are feature request, this should have it's own bug report.

ZeNico13

This ticket is not a feature request. It's a bug! It must be reopened.

Makzevu

I believe that the definition of a bug is as follows:

The user believes that a confirmed feature doesn't work or prevents the user from entering an intended state. (even though I made this sentence myself, it hasn't failed for any ticket I've seen so far)

There isn't any non-functionality with this ticket (even if the sounds are wrong, they still work), so the only way to classify whether this is a bug is to, pretty much, ask Mojang. However, I wouldn't encompass any potential issue regarding improper sounds into the same report to do so; there is a sound in the description that is pretty much a fully requested addition. Here, the potential fix sound for ice, packed ice, and blue ice is a sound that currently does not exist in the game. Something as specific as this example shouldn't have appeared here.

Regarding the resolution to the post as a whole, you can see that it was marked "Invalid", not "Works as Intended". Whether this was an accident or not, "Invalid" seems like a better fit here as there are likely revamp requests and bugs all throughout this ticket. This means that this is not final, so lets move the conversation from "Nothing here is intended" to the question "What is an intended or unintended block sound". That's what the linked Mojira Reddit post is purposed to figure out: 

https://www.reddit.com/r/Mojira/comments/g1hy54/discussing_sounds_for_any_block/

migrated

Definitely not a feature request

wobst.michael

It has clearly been stated by @unknown that this is a feature request.

migrated

many players thinking a bug, you must reopen the issue!

Makzevu

This ticket is currently too inclusive too reopen alone, especially since some parts of the list in the description request an addition directly. That being said, this should be separated in order to address any issues individually, much like MC-6897.

Mega611

I tried making the bug of "glass making stone's placing sound" it's own bug report in MC-177313, but @Michael Wobst closed it. 😞

migrated

Another one, Noteblocks placed on the Carved Pumpkins play the grass sound

migrated

Report this as vanilla parity on the feedback site. Bedrock jukeboxes sound like wood when mined.

[Mod] Neko

(Unassigned)

Confirmed

Sound

wrong-sound

Minecraft 15w43a, Minecraft 15w43b, Minecraft 15w43c, Minecraft 15w44a, Minecraft 15w44b, ..., 20w10a, 20w11a, 20w13a, 20w13b, 20w15a

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