Some subtitles show up even if the player is too far away to hear the sound. So far this seems to affect:
Block broken (Sheep eating grass)
Bottle smashes
Bat takes off
Dispenser/droppers (item dispensed, dispenser failed)
Door/trapdoor/fence gate creaks (opening/closing)
Firework launches
Bee buzzes
This is best reproduced on a Superflat world with the "Void" preset (with subtitles on of course).
To reproduce bottle:
Fly up to around y=40 and throw a bottle; the "Bottle Smashes" subtitle should appear even though the player is well out of the audible range. It will show up to y=67 if you throw straight down.
To reproduce bat:
Type "/setblock 0 10 0 stone" and spawn a bat under a stone block (manually using a spawn egg).
Fly up to around y=60 and type "/setblock 0 10 0 air"; "Bat takes off" should show up.
Linked issues
is duplicated by 17
relates to 3
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Comments 31
Block broken might be sheep eating grass. Sounds seem more sensitive than our ears, though. It's picking up sounds from much farther away.
Edit: this sound won't be subtitled when a cart in fact IS rolling.
Maybe related to MC-37557
I want to say that some of the subtitles seem to be completely bogus.
I've seen "minecart rolls" many times while walking around the surface since the very beginning in this world. I have not built anything with minecarts.
I have seen "block broken" and "armor equipped" a couple times which is very strange since this is a singleplayer survival world.
The "minecart rolls" means there's an abandoned mineshaft under you. The chests are chest carts and for whatever reason when stationary they still have a fraction of momentum (enough to move them a pixel in a few weeks). Or maybe they're ever so slightly in motion from bats bumping into them. Who knows. But if they're in motion they make sound, and this shows up on the subtitles even if you can't actually hear it. I'm hoping mojang won't fix that though, because they've already removed the other way to detect mineshafts from the surface (the air pockets in water removed sometime in 1.8 were an indicator of the abandoned mineshaft's start room). Not to mention the removal of those square depressions in sand that indicated a spawner dungeon.
I can't explain armor equipped though. A random guess would be: monsters who spawn equipped with armor don't have it on for the first tick of their existence, then equip it on the second tick. But that guess is probably wrong.
"Minecart rolls" subtitle - it's a freshly created world.