The bug
Shields suffer from a sort of gimbal lock: if a player faces straight down, the shield doesn't block any direction. Straight up seems to work ok in my testing, probably due to rounding error of some sort making the facing-vector still have a slight horizontal component.
How to reproduce
Summon a trapped skeleton and stand above and slightly to the side. Arrows are blocked when facing 89.9 down (or at -89.9 almost straight up), but at 90.0 you'll be hit.
Linked issues
relates to 2
Comments 6
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
It wasn't too confusing for me but I did explain you the most basic rule of this bug tracker Submit ONE issue per report please (to be found on the frontpage)