Im not entirely sure this is a bug or just some debug information left, but since introducing 15w47c the console spams the following for every player on the server. The number of packets is of course different each time
<PLAYER NAME> is sending move packets too frequently (19 packets since last tick)
Related issues
is duplicated by
Comments


Gamemode is survival this is occuring in SMP and i was able to produce it by simply sprinting.
Its the current world map that im running, as i tried to reproduce this on the new map that my team and I have been working on for 1.9 Release an i cant seem to reproduce it on there.

Confirmed for
15w47c
Happens when moving while respawning the EnderDragon

All players on my server where showing up with this msg in console and nobody was in The End

my solution
pointcut spam() : (execution(* org.apache.logging.log4j.spi.AbstractLoger.warn(String,..)));
Object around() : spam(){
String arg = (String)thisJoinPoint.getArgs()[0];
if(arg.contains("duplicate UUID") || arg.contains("sending move packet")) return null;
return proceed();}

You are right @unknown, I noticed it also for example when loading a world

Can confirm. This error spams my server's console when I'm moving too fast on an Elytra.

I get this on a superflat "Redstone Ready" preset brand new world and clean install of 15w47c. It happens every time I move, sprinting or walking. It also causes some significant block lag (as in, I place a block but it takes a second or so to appear).
Log: http://pastebin.com/LgYmsFLY
Can we get it reopened?

Can confirm by just joining a mobless flatworld:
[19:54:54] [Server thread/INFO]: Saving and pausing game...
[19:54:55] [Server thread/INFO]: Saving chunks for level 'Flatworld10'/Overworld
[19:54:55] [Server thread/INFO]: Saving chunks for level 'Flatworld10'/Nether
[19:54:55] [Server thread/INFO]: Saving chunks for level 'Flatworld10'/The End
[19:54:55] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2209ms behind, skipping 44 tick(s)
[19:55:14] [Server thread/WARN]: Kumasasa is sending move packets too frequently (6 packets since last tick)
[19:55:15] [Server thread/WARN]: Kumasasa is sending move packets too frequently (6 packets since last tick)
[19:55:15] [Server thread/WARN]: Kumasasa is sending move packets too frequently (7 packets since last tick)
[19:55:15] [Server thread/WARN]: Kumasasa is sending move packets too frequently (8 packets since last tick)
[19:55:16] [Server thread/WARN]: Kumasasa is sending move packets too frequently (6 packets since last tick)
[19:55:16] [Server thread/WARN]: Kumasasa is sending move packets too frequently (7 packets since last tick)
[19:55:16] [Server thread/WARN]: Kumasasa is sending move packets too frequently (8 packets since last tick)
[19:55:16] [Server thread/WARN]: Kumasasa is sending move packets too frequently (9 packets since last tick)
[19:55:20] [Server thread/WARN]: Kumasasa is sending move packets too frequently (6 packets since last tick)
[19:55:20] [Server thread/WARN]: Kumasasa is sending move packets too frequently (7 packets since last tick)
[19:55:21] [Server thread/WARN]: Kumasasa is sending move packets too frequently (6 packets since last tick)

Happens in flight or in minecarts or when moving to fast and the server cant keep up with the load. My server: 3.4 ghz , server is set at 4 gigs & 64 bit in the start.bat file. Im the only one on it. 15w47c still doing this. Have found no fix yet. I set chunks to 5 and this did help a little.
Still getting freeze when moving to fast and having to logout and back in to unstick my player..
13:11:44] [Server thread/INFO]: [@: Set the time to 100]
[13:12:51] [Server thread/WARN]: Lloops is sending move packets too frequently (6 packets since last tick)
[13:12:51] [Server thread/WARN]: Lloops is sending move packets too frequently (7 packets since last tick)
[13:12:51] [Server thread/WARN]: Lloops is sending move packets too frequently (8 packets since last tick)
[13:21:31] [Server thread/INFO]: [@: Set the time to 100]

Well if it "Works as intended" can we at least have a way to not have that message displayed on console?

I agree with @unknown here, @unknown can you at least make a gamerule or server propperty that disables any MC debug/warning messages?

I agree as well. To many messages in the console can cause a server to lag.

I have the exact same problem on my server. And it's a screamer system wise. This is new and never happened before this 47 ver came out. It cant be works as intended.

more alleged ticks than actual time passing... something MUST be wrong - I have tons of these - even when i am only one on server:
13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (6 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (7 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (8 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (9 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (10 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (11 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (12 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (13 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (14 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (15 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (16 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (17 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (18 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (19 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (20 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (21 packets since last tick)
[13:24:44] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (22 packets since last tick)
[13:24:45] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (6 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (6 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (7 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (8 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (9 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (10 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (11 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (12 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (13 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (14 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (15 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (16 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (17 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (18 packets since last tick)
[13:24:47] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (19 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (6 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (7 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (8 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (9 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (10 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (11 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (12 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (13 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (14 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (15 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (16 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (17 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (18 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (19 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (20 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (21 packets since last tick)
[13:24:49] [Server thread/WARN]: Cervidaevian is sending move packets too frequently (22 packets since last tick)

@@unknown: 20 ticks per second.

look at what it is doing on last set [13:24:49} Dont you find it strange the move packets go from 6 to 7 to 8 to 9 sequentially to 22? how big is a packet? 6 + 7 + 8 .... +21 + 22 = 238 packets in under 1 second.... Seems wrong to me..That and the fact it never did this before the latest release

I understand this has been marked as intended and as i stated b4, Could we please at least have an option so we dont see this or see the duplicate UUID console stuff as it really is chewing up space with log files of un-needed output not all want to see.

Can reproduce on 49b, simply flying around in creative mode on local server. Requesting reopen.

<redstonehelper> md_5: you want this reopened because the warning message bothers you or because of the core issue behind it? https://bugs.mojang.com/browse/MC-93093
<redstonehelper> because I think only the message is intended
<+md_5> redstonehelper reopened because the warning is wrong and spammy
<+md_5> multiply that message by 300 players on a server
<+md_5> being triggered during normal & legitimate gameplay
<redstonehelper> edit your comment with those reasons and I'll add it to our list

I Can also reproduce this on 49b. When you start getting a serious user load on the server of 20-30 ppl or more, it becomes very spammy and simply flying in creative for even a few blocks can create this spam to start occurring and it subsequently start counting the packets up untill it restarts. It also places quite a burden on the server logging, with what i deem as un-needed spam.

How can this be marked "works as intended"?
The server process shoots so much stuff to the console it barely has CPU time to do anything else. On my server, this comes up every 2 seconds for every player online, with 3 lines for each. Everyone sends too many packets. The server lags very very badly.
A night (or day) should last 10 minutes. On my server, when we're only 2 players, it lasts between 18 and 22 minutes. If this works as intended, then there's been some really bad decisions taken somewhere.
Edit: reverted server to 15w47c. Console spamming is still there, but CPU and RAM usage are back to normal and the bad lag is gone.

I am currently having this issue as well. My server console gets spammed with Player is sending move packets to frequently (# packests since last tick), even if im the only one on. The only time I had it to where it stopped was if i used local host, but even then i didn't do to much testing on it, since I use a different computer. Another thing that happens when its going off is it stops me in place for a second if im flying or sprinting, making it hard to get around places quickly. It does not happen to often when sprinting, but when flying with Elytra it happens almost every 5 seconds.

Hmm. Interesting addition to the game, Mojang. I thought your aim was to FIX bugs. Anyway, I'd like to know why this is happening and how to stop it.

Guys, do you realize that you playing a "Snapshot" a development version? This messages are likely there to help debugging. I dont think we can expect this in the stable versions. Anyway, whats the big deal? These messages dont hurt anyone. If you run a server with so many players that the amount of this messages gets so frequent that your disk cant handle it, then dont run a snapshot or update your hardware. CPU/RAM usage should not be noticeable affected by this. And please dont talk about logfile size, this is just stupidy.

Now I know the console spamming and the CPU/RAM usages might not be related at all, since reverting to 47c got rid of the said CPU/RAM usage, but not the console spamming. 15w49b just seems to be bleeding RAM to death causing it to lag more and more until it just dies. The server stops with a crash report as soon as it takes more than 60 seconds to process 1 game tick.
I can upload the last crash report of 49b if anyone thinks it might be related to this issue. I don't think it is, but we never know.

What a complete loa dof utter and complete fracking BS .... Anyone running snapshot will know there are things done which may not be there @ release, but i know myself with the damn very high specs of a server i run which is 100% dedicated only to me with a tonne of ram and SSD drives, the spam is noticeable with quite a lot of users, I don't give a monkeys how damn good your server is, its un-needed spam that 99% of those running a server don't want to see nor want to see the continual messages and not everyone has the luxury of big space and with this spam chewing up log files it makes continual checking on log files mandatory. Debugging is all good, but if its for there purposes not ours, then quite obviously WE DONT NEED TO SEE IT, stick an option to filter out those messages so we can at least properly monitor console and hunt through log files without pages and pages or more of useless crap.

It would help to at least have a gamerule or something similar to turn off "development console logs", because they really can lag a server.

Confirmed for 15w50a. Is still very annoying, and even if it "works as intended"... My local server is quite laggy and mostly reaches 15 ticks per sec. The console log is spammed every second. I'm requesting a re-open, or a new issue that requests a server.properties option to remove the spam.

exist in 15w50a

There is community agreement wanting something to filter this out, could we here a response from a mojang staff to if we are wasting our efforts with this plz

Can confirm this issue in 15w50a. All people here have the bug and marking the status as "Works As Intended" isn't normal. Here is a part of my log :
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (6 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (7 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (8 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (9 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (10 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (11 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (12 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (13 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (14 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (15 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (16 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (17 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (18 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (19 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (20 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (21 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (22 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (23 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (24 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (25 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (26 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (27 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (28 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (29 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (30 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (31 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (32 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (33 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (34 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (35 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (36 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (37 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (38 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (39 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (40 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (41 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (42 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (43 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (44 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (45 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (46 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (47 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (48 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (49 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (50 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (51 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (52 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (53 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (54 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (55 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (56 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (57 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (58 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (59 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (60 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (61 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (62 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (63 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (64 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (65 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (66 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (67 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (68 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (69 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (70 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (71 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (72 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (73 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (74 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (75 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (76 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (77 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (78 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (79 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (80 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (81 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (82 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (83 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (84 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (85 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (86 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (87 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (88 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (89 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (90 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (91 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (92 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (93 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (94 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (95 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (96 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (97 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (98 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (99 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (100 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (101 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (102 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (103 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (104 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (105 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (106 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (107 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (108 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (109 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (110 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (111 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (112 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (113 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (114 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (115 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (116 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (117 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (118 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (119 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (120 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (121 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (122 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (123 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (124 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (125 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (126 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (127 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (128 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (129 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (130 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (131 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (132 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (133 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (134 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (135 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (136 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (137 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (138 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (139 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (140 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (141 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (142 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (143 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (144 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (145 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (146 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (147 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (148 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (149 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (150 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (151 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (152 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (153 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (154 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (155 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (156 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (157 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (158 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (159 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (160 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (161 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (162 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (163 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (164 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (165 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (166 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (167 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (168 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (169 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (170 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (171 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (172 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (173 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (174 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (175 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (176 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (177 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (178 packets since last tick)
[14:54:10] [Server thread/WARN]: _Jackobo_ is sending move packets too frequently (179 packets since last tick)
174 warning messages in the log in one second : a record ... . Do you want to apply a solution for this ?

Well that saves me adding the affected version in

😛

Is there anything that can be done to turn this off?
I am playing with a friend on a dedicated host server, we have ~40ms ping to the server. I can play without any problems, but for her the game is completly broken. The console gets spammed with these messages, but I don't care about the spam, she gets teleported back all the time when she moves. I suspect that can be her internet, but why would the game get sooo broken because of that? Why was this change implemented? Where is the option to turn it off?
We are "playing" on 15w51b.

Lol, there seems to be a few various "debug" looking info spamming console thatd be great to not have displayed, but for now we're stuck with it unfortunately

I set up a 15w51b server and client. All the players are putting intense lag on the ticks even though we are just walking in survival. The Server has 1.5G of Ram and Is extremely powerful.
Maybe Ram management and packet switching fixes would be great
I believe this is the same thing:
[19:50:11 WARN]: GlitchedPixels is sending move packets too frequently (7 packets since last tick)
[19:50:11 WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2049ms behind, skipping 40 tick(s)
[19:50:12 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
[19:50:16 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
[19:50:18 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
[19:50:30 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
[19:50:30 WARN]: GlitchedPixels is sending move packets too frequently (7 packets since last tick)
[19:50:33 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
[19:50:35 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)
[19:50:35 WARN]: GlitchedPixels is sending move packets too frequently (6 packets since last tick)

perhaps we could do a better job of packet switching on the ping.

Will the debug console logs be removed when 1.9 becomes official?

This is not only a little frustrating if you're trying to read the log but it's actually happening so constantly that it's causing server lag even on powerful machines. It is definitely not working as intended since I get that every couple of ticks regardless of what I'm doing for the entire time I play even on a single player world.

Everyone should keep in mind there are two distinct problems:
1) My log is getting spammed from something causing lag.
2) Something is causing lag.
#1 is "working as intended". Something is causing lag, and you are getting told about it. Getting told about it is "working as intended". Yes, it is annoying to be told about it so much, and it would be nice to have this go away, but we need to be told something is "wrong".
#2 is the "something is wrong". We have lag. Horrible, massive lag on the later snapshots that make running versions later than 15w47c impossible for heavily used servers such as snapshot.justsurvival.net.
Having the "spam" go away does nothing to solve the "we can't run the current snapshots" problem. This problem needs to be resolved before 1.9 goes out the door.
Perhaps the title and description to MC-93093 should be changed to reflect the need for better "spam control" throttling as a general issue, and MC-94438 could be specific to the packet queuing that has made December snapshots unusable for larger servers?

I see this in single player

This looks to be caused by lag. I can't reproduce it because I'm not getting any lag at all (I'm connecting to a server using localhost). However, I can simulate server lag to get the spam:
15w51b
[17:50:43] [Server thread/INFO]: Starting minecraft server version 15w51b
...
[17:50:44] [Server thread/INFO]: Done (0.749s)! For help, type "help" or "?"
[17:51:09] [User Authenticator #1/INFO]: UUID of player __null is d41b28a1-a216-441c-9743-5da0e80b4425
[17:51:09] [Server thread/INFO]: __null[/127.0.0.1:59655] logged in with entity id 0 at (-11.70018779117055, 64.0, 8.412541586550718)
[17:51:09] [Server thread/INFO]: __null joined the game
^Z
[1]+ Stopped /Users/James/Desktop/BugServer/StartServer.command
Jamess-iMac:~ James$ fg
/Users/James/Desktop/BugServer/StartServer.command
[17:51:17] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5036ms behind, skipping 100 tick(s)
[17:51:17] [Server thread/WARN]: __null is sending move packets too frequently (6 packets since last tick)
[17:51:17] [Server thread/WARN]: __null is sending move packets too frequently (7 packets since last tick)
[17:51:17] [Server thread/WARN]: __null is sending move packets too frequently (8 packets since last tick)
[17:51:17] [Server thread/INFO]: <__null> test
[17:51:17] [Server thread/WARN]: __null is sending move packets too frequently (9 packets since last tick)
[17:51:17] [Server thread/WARN]: __null is sending move packets too frequently (10 packets since last tick)
^Z
[1]+ Stopped /Users/James/Desktop/BugServer/StartServer.command
Jamess-iMac:~ James$ fg
/Users/James/Desktop/BugServer/StartServer.command
[17:51:30] [Server thread/WARN]: __null is sending move packets too frequently (6 packets since last tick)
[17:51:30] [Server thread/WARN]: __null is sending move packets too frequently (7 packets since last tick)
[17:51:30] [Server thread/WARN]: __null is sending move packets too frequently (6 packets since last tick)
[17:51:30] [Server thread/WARN]: __null is sending move packets too frequently (7 packets since last tick)
[17:51:30] [Server thread/WARN]: __null is sending move packets too frequently (8 packets since last tick)
[17:51:30] [Server thread/WARN]: __null is sending move packets too frequently (9 packets since last tick)
[17:51:30] [Server thread/WARN]: __null is sending move packets too frequently (10 packets since last tick)
[17:51:30] [Server thread/WARN]: __null is sending move packets too frequently (11 packets since last tick)
[17:51:30] [Server thread/WARN]: __null is sending move packets too frequently (12 packets since last tick)
[17:51:30] [Server thread/WARN]: __null is sending move packets too frequently (13 packets since last tick)
[17:51:30] [Server thread/WARN]: __null is sending move packets too frequently (14 packets since last tick)
[17:52:10] [Server thread/INFO]: [__null: Stopping the server]
[17:52:10] [Server thread/INFO]: Stopping server

I have a server hosted by Nitrado and I am getting spammed by this message, too.
We play in an AMPLIFIED-world with difficulty 1.
Snapshot: 15w51b

@@unknown: Please change your avatar to something more appropriate.

I believe I may Have Solved the mystery of why this happens, every time this happens this message is also present:
[19:50:11 WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2049ms behind, skipping 40 tick(s)
This most likely causes lag which makes the computer try to set you back where you would be how many ticks you skipped ago.

My server was spamming the same thing under 15w51b and now that I upgraded to 16w02a the console is very quiet.

look. i have no idea what all these numbers are you guys are saying.. but all i want is to stop making it so laggy and kicking me out. now mine says "player is sending to many packets" like yall. I see it says resolved but somebody just explain to me in baby words how to fix it lol. please
Can't confirm. My console is clean.
What do you do to trigger that messages ?
Single- or Multiplayer ?
Gamemode ?