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I was mucking around with boats by standing on them and walking along with them when I jumped in my boat and rowed under my bridge. I got out and for some reason i saw the death message. I clicked re spawn but I spawned exactly where I was with all my items and potion effects (i didn't have keep inventory on). I checked 3rd person and i found my player stuck halfway in the death animation. when I looked up it continuously flipped between 2 frames of the animation.

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Reproduced with Modded 1.7.10 (Using Et Futurum and MorePlayerModels so it's not clean or clear at all, but perhaps confirming the bug will help).

Bug left me in an odd state: could move, interact, etc
Did not take damage, fall damage, could not be seen nor targeted (Zombies ignored me, walked through players)
Arrows passed through me
Could still hit and kill other players.
Model was red and in death animation the whole time.

Maybe this is related to models not getting removed on disconnect?

Can't reproduce in 16w06a

Cannot reproduce either.
Please provide better steps to reproduce.

Found A Better Method

You Will Need:
A Peace of armor with a increased health attribute
A Pool Of Lava
You Will Also need the saturation effect

Step one: Put on the armor
Step two: Walk Into The Lava
Step three: Take Off The Armor

The Death Menu Should Appear

You Will Now Be In A Glitched Health State

Re-Logging Will Fix This

Just how much increased health are we talking about?

About 200 When I Tried

I Really Think I Has Something To Do With The Saturation's Regeneration properties.

Anfri

(Unassigned)

Unconfirmed

block, rendering

Minecraft 16w05b, Minecraft 1.9

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