When the Daylight Sensor block is set to "Reverse" mode, it does not fully emit the full 15-block redstone strength when there is max moonlight. It maxes out at 11 blocks instead of 15. This happens for a daylight sensor with nothing above it except Air blocks and weather is not running.
Tested also with "Normal" mode on the Daylight Sensor and it is able to give the full 15-block redstone strength.
See attached picture for visual example using Redstone Lamps to represent the redstone strength and clock in hand. Note: Comparators used were not in the "on" position.
Environment
Minecraft Single Player
Java: 1.8.0_73 64bit
OS: Windows 7 64bit
CPU: 8x AMD FX-8350
GPU: AMD Radeon HD 6800 Series
Memory(Allocated): 4019MB
Linked issues
is duplicated by 2
Attachments
Comments 6
I can confirm that this happens, I just hope someone update the Confirmation Status and get this fixed!
This functionality is not working as intended unless you (moderator or developer) can provide specific game or patch notes that says a daylight sensor block set to "reverse" or "moon" mode does not output a full signal at midnight. This has worked in previous versions. So either the functionality was wrong then and you fixed it in 1.9 or something was broken in 1.9 and you are too lazy to fix it. Either way, show the documentation that proves this is "working as intended." I will post pictures of previous releases later today to prove you are wrong. Show me your proof.
Bueller? Bueller? Anyone?
But seriously, just checking in on this defect. Can't at least get verified to be reproduced?