In response to bug MC-48826, I don't see this being fixed yet. I do not believe that this is resolved at all.
I am trying to make it so that all mobs use the same damage sound. I pretty sure that I'm doing this right, since there are no errors in the launcher log at all. Here's my text:
{
"mob.zombie.hurt": {
"category": "hostile",
"replace": true,
"sounds": [
"mob/damage"
]
}
}
I DO have a "damage.ogg" file in the "mob" folder of the sound directory of my resource pack, yet it still doesn't play when I hit the zombie. Is this bug still present, or am I doing something wrong?
Extra Information:
I know that my "sounds.json" file is in the correct place, working, because when I use it to add a NEW sound that I don't need to replace an old one with, it works fine.
Comments 5
this works fine for me:
,
"entity.player.hurt": {
"category": "player",
"replace": true,
"sounds": [
{
"name": "Meda/StopSound",
"stream": false
}
]
}
perhaps I can find the issue if you attach your sounds.json
Is there a way that I can just get the default sounds.json file and edit off of that? :/
And I need the latest 1.9 version of it, so that I can get all the updated versions of the sounds.
1. Sound event names have changed in 1.9, it's n0w entity.zombie.hurt (go look them up)
2. Works fine for me