mojira.dev

wasawsawdawfwegf qwef we

Assigned

No issues.

Reported

MC-107585 Old Furnace Load Crash Duplicate MC-105830 Particles do not get unloaded when they are not rendered/visible Invalid MC-104777 Large dx, dy, and dz selections will cause a excessive lag Duplicate MC-101859 Repeatedly clicking on a clickEvent that runs a command will cause a disconnect.spam kick Awaiting Response MC-101608 Teleporting a Vehicle will Kick off its Passengers Fixed MC-101344 Unloaded entities lose their scoreboard data Duplicate MC-99793 "replace" property in sounds.json for resource packs is ignored Cannot Reproduce MC-99712 "/xp -<amount>" doesnt not work, but "/xp -<amount>L" does Fixed MC-99637 Cauldrons still show Water Texture while Underwater Duplicate MC-98456 There is no stat.killEntity.Snowman or stat.killEntity.VillagerGolem Duplicate MC-98181 Server Spawn Protection is 80x16 instead of 64x64 Awaiting Response MC-97949 "stat.mineBlock.minecraft.bed" does not exist Duplicate MC-97947 Creeper's {Fuse} Data Tag doesn't Change Naturally Duplicate MC-97233 Operators get teleported back when they have "moved too quickly!" Duplicate MC-97051 Server Console is Spammed with "Using" Messages Duplicate MC-96030 Fishing Statistics are Broken Duplicate MC-95122 Slime Passengers always Direct their Mounts Towards (0, 0) Duplicate MC-94228 Splash Potion Particles are Offset Duplicate MC-93775 Rain Doesn't Fill Cauldrons (or Fills too Slowly) Invalid MC-92191 Using /entitydata on a Player-thrown Potion will Edit Player's Inventory Fixed

Comments

This bug should be resolved as invalid, shouldn't it?

Not sure. I don't use spawn protection anymore. Now I just use command blocks to set players' game modes to adventure so that they can't break or place blocks.

It also happens when you're flying at maximum speed in spectator mode.

It makes perfect sense that a SNOW golem would create SNOW when it dies. Think about that situation in real life. If you had a living snowman walking around, and you killed it, do you think the snow that it's made out of would just magically disappear?

Awesome! So the bug got randomly fixed outside of notice. xD Nice.

Then they should do the same for particles that they do for mobs in the F3 debug menu.
E: (entities rendered) / (entities loaded)
But the particle counter could be a bit confusing. I thought it counted rendered particles. It counts loaded particles?

Why the heck was this resolved as working as intended? Did the developers INTEND to create lag?

@Skylinerw Yes, I am.

And on an unrelated note, how to you properly tag people in your replies?

Still seems broken in my case...

Can someone explain the title to me? It used to be titled something about how scoreboards are reset when the chunk it's in is unloaded. Why was it changed? The new title doesn't make any sense.

Why is this bug resolved as "Awaiting Response"? There is nothing to respond to.

A really helpful one-command that I made is broken because of this bug. Please fix it!

Is there a way that I can just get the default sounds.json file and edit off of that? :/

And I need the latest 1.9 version of it, so that I can get all the updated versions of the sounds.

But it didn't work with "entity.player.death" or "entity.player.hurt" either.

Okay, thanks for letting me know.

No, it doesn't. I checked the statistics menu after breaking a bed.

I edited the description.

Please reopen, this is in no way fixed at all.
Still completely broken.

I still don't see this working. I am trying to make it so that all mobs use the same death sound. I pretty sure that I'm doing this right, since there are no errors in the launcher log at all. Here's my text:

{
  "mob.zombie.hurt": {
    "category": "hostile",
    "replace": true,
    "sounds": [
      "mob/damage"
    ]
  }
}

I DO have a "damage.ogg" file in the "mob" folder of the sound directory of my resource pack, yet it still doesn't play when I hit the zombie. Is this bug still present, or am I doing something wrong?