Summary: If there are any present minecarts in the world and you do /kill @e[type=minecart], the minecarts drop themselves despite mob loot is OFF.
How to reproduce:
Turn mob loot OFF
Summon a few minecarts (it works with most of the minecart variants) with /summon minecart
Use /kill @e[type=minecart]
Observed Result: The minecarts drop there contents
Expected Result: The minecarts shouldn't drop there contents
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The mob loot gamerule is irrelevant, minecarts should not drop an item when killed with /kill whether mob loot is enabled or not. Same with the entity drops gamerule, neither should affect the kill command. The entity drops gamerule should control minecart drops when broken by hand, which currently it does properly.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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Doesn't seem to happen when you kill it with a sword so I will add the creative gamemode in.