mojira.dev
MCPE-100061

End Crystal Damage does not scale up with difficulty like in Java Edition

This was done with peaceable craft able crystals, not the crystals in the end.

Java Results

As the difficulty of the game scales up ie. Easy, Normal, Hard mode, the damage of crystals does so as well.

Bedrock Results

All modes of difficulty have the same crystal damage, which is equal to the damage on Easy Mode in Java Edition which leads me to believe this is a bug because nothing about it is mentioned in the Wiki.

Summary
Bedrock Edition Hard/Normal/Easy Mode Crystals do the same damage as Java Easy Mode crystals whereas it should scale up and be equal in damage across the games.

Linked issues

Comments 4

This report is invalid because parity issues are only accepted from 1.15, and please note that the wiki is not the official source.

As in Bedrock Edition 1.15?

No, from Java edition 1.15.

Parity issues are only accepted for features introduced in Java Edition 1.15 or Bedrock Edition 1.14; see this feedback page for the full parity guidelines.

John Adams

(Unassigned)

Unconfirmed

Windows

Windows 10 18362.1016

1.16.30.53 RTX Beta, 1.16.100.55 Beta, 1.16.40 Hotfix

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