Since the .57 update the normal maps and emissive layers are not working. I have added before and after screen shots. Also the RTX worlds and resource packs from NVidia do not work either.
Sometimes, I get the error "At least one of your resource or behavior pack failed to load" I have not changed any of these packs and they worked fine on .53.
I have installed the latest NVidia drivers and installed all Windows updates.
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Hello. Have you attempted to update the resource packs you are using to the new "texture set" format?
https://help.minecraft.net/hc/en-us/articles/360051308931
For users who are converting from the old RTX beta format to texture sets, instead of specifying hard coded texture names such as "ShinyBlock_color.ping" or "ShinyBlock_mer.png" replace it with "ShinyBlock.TextureSet.json" and specify within the JSON
Hello. Have you attempted to update the resource packs you are using to the new "texture set" format?
https://help.minecraft.net/hc/en-us/articles/360051308931
For users who are converting from the old RTX beta format to texture sets, instead of specifying hard coded texture names such as "ShinyBlock_color.ping" or "ShinyBlock_mer.png" replace it with "ShinyBlock.TextureSet.json" and specify within the JSON
Hello. Have you attempted to update the resource packs you are using to the new "texture set" format?
https://help.minecraft.net/hc/en-us/articles/360051308931
For users who are converting from the old RTX beta format to texture sets, instead of specifying hard coded texture names such as "ShinyBlock_color.ping" or "ShinyBlock_mer.png" replace it with "ShinyBlock.TextureSet.json" and specify within the JSON
Hello, that article is semi helpful, it does not show the path structure needed, .i.e what folder do the png files go in and what folder do the json files go in?
I assume you need a separate json file for each block. I cannot find any information for this doing a google search and have not seen any email or instruction on this. Also the NVidia RTX guide page still has the old instructions with nothing about json files. The Beta program just say to update your worlds, again with no instruction on how to do this, at least that I can find.
I have this json code saved in a file called "lava_placeholder.texture_set.json" in this folder location appdata\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\development_resource_packs\Daves_512_Resource_Pack\textures\blocks
with the 2 png files in the same location
{
"format_version": "1.16.30.57",
"minecraft:texture_set":
{ "color": "lava_placeholder", "metalness_emissive_roughness": "lava_placeholder_mer", }
}
I used to get lava glow, as per my screenshots, but still do not
Also what is the texture_list.json file, where does it go and what is it's structure?
Color layer is not specified. Having a color layer in the ".texture_list.json" is required.
Thanks for your help 8)
Hello, that article is semi helpful, it does not show the path structure needed, .i.e what folder do the png files go in and what folder do the json files go in?
I assume you need a separate json file for each block. I cannot find any information for this doing a google search and have not seen any email or instruction on this. Also the NVidia RTX guide page still has the old instructions with nothing about json files. The Beta program just say to update your worlds, again with no instruction on how to do this, at least that I can find.
I have this json code saved in a file called "lava_placeholder.texture_set.json" in this folder location appdata\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\development_resource_packs\Daves_512_Resource_Pack\textures\blocks
with the 2 png files in the same location
{
"format_version": "1.16.30.57",
"minecraft:texture_set":
{ "color": "lava_placeholder", "metalness_emissive_roughness": "lava_placeholder_mer", }
}
I used to get lava glow, as per my screenshots, but still do not
Also what is the texture_list.json file, where does it go and what is it's structure?
Color layer is not specified. Having a color layer in the ".texture_list.json" is required.
Thanks for your help 8)