mojira.dev

Dave Diprose

Assigned

No issues.

Reported

MCPE-103812 normal maps and emissive layers not working in RTX beta Cannot Reproduce

Comments

Hello, got it working. needed to get rid of that last "," after the mer"

Thanks

Hello, that article is semi helpful, it does not show the path structure needed, .i.e what folder do the png files go in and what folder do the json files go in?

I assume you need a separate json file for each block. I cannot find any information for this doing a google search and have not seen any email or instruction on this. Also the NVidia RTX guide page still has the old instructions with nothing about json files. The Beta program just say to update your worlds, again with no instruction on how to do this, at least that I can find.

I have this json code saved in a file called "lava_placeholder.texture_set.json" in this folder location appdata\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\development_resource_packs\Daves_512_Resource_Pack\textures\blocks

with the 2 png files in the same location

{
"format_version": "1.16.30.57",
"minecraft:texture_set":

{ "color": "lava_placeholder", "metalness_emissive_roughness": "lava_placeholder_mer", }

}

I used to get lava glow, as per my screenshots, but still do not

Also what is the texture_list.json file, where does it go and what is it's structure?

  • Color layer is not specified. Having a color layer in the ".texture_list.json" is required.

 

Thanks for your help 8)