Sounds from damage, particularly fall damage, are delayed. At times, I will fall, hit the ground, walk some distance, lose health, & then have the sound indicator of damage being taken. It is disorienting. There kind of delay is especially annoying in cases of "MLG bucket"-style fall damage reduction tactics, such as placing hay bales while fallingβthe block is placed & a few ticks later the player dies anyway. It's unclear if these are fundamentally the same problem or different.
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duplicates
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Thank you for your report!
We're tracking this issue in MCPE-105892, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-105892, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
π Bug Tracker Guidelines β π¬ Community Support β π§ Mojang Support
π Project Summary β βοΈ Feedback and Suggestions β π Game Wiki