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MCPE-108888

Rendering blocks delayed when loading world/dimension

Steps to reproduce

  1. Save & Quit from a world while looking toward a bunch of entities or tile entities (e.g. extended pistons). Have some of them be behind solid blocks.

  2. Close Minecraft

  3. Open Minecraft

  4. Open the world from step (1).

Expected results

All visible things in the world would appear at the same time.

Actual results

Entities and tile entities appear first, then block textures fade in after a few seconds.


When I open a world.

When I change dimensions(Nether,End,Overworld).

The first impression is that I'm at Y<0

This transition takes from 0,5 to 4 seconds.

Online-Offline-LogIn-LogOut >> it doesn't matter.

70% of the times I get this screen(screenshot)

NOTE:

I didn't noticed this with previous versions(Release+Beta).

Β 

Attachments

Comments 9

This occurs for me sometimes in 1.16.100.

This also happens to me. Entities/block entities do render, but blocks don't.

Β with previous versions [Loading chunks] = BLUE SCREEN.

Is this still an issue in the latest version?

Yes, but with _v1.16.220.50 happens only the first time after restarting MC.

Can you please add the latest version to affected versions, then?

Please try and include the following steps to reproduce the problem:

Steps to Reproduce:
1.
2.
3.

Observed Results:
(Briefly describe what happens)

Expected Results:
(Briefly describe what should happen)

If your ticket does not look like the example given here, then it's likely to be closed as incomplete.

OK, Close it as incomplete

In 1.16.220 the rendering delay may be shorter than it was from 1.16.100 to 1.16.210, but it is still present. In addition to the fade-in the videos below also show a zooming out, which may or may not be related to FOV setting (I keep mine at 66). Following are three different world loads with a still frame extracted. The first two are from different loads of the same world while standing at the same place; I am sharing both because a big white flash is prominent in the second one. You can also see the difference in zoom, with the second image coming from an earlier moment in the loading.

[media][media]

[media][media][media]

[media]

Thank you for your report!
After consideration, the issue is being closed asΒ Won't Fix.

Please note that this is not the same asΒ Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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AM71113363

(Unassigned)

562591

Confirmed

Multiple

Android 9

1.16.220, 1.16.230.50 Beta, 1.16.200.57 Beta, 1.16.100

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