In Bedrock view bobbing is much "crazier." Your hand swings WAY more and the camera shake when walking feels like you're limping.
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I can confirm that the bobbing animation has changed vastly between 1.12 and 1.13+, for not much of an apparent reason though. Camera JSON files were added to the game in 1.13 and newer, yet the math equations that create this bobbing are not present in the files. I would like to see these animations become data driven with molang, as the current animations are way too bouncy and nauseating. It would help map makers a lot as well.
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We're tracking this issue in MCPE-54645 and MCPE-64824, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-54645 and MCPE-64824, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
-- I am a bot. This action was performed automatically! Please report any issues on Discord or Reddit
I can confirm that the bobbing animation has changed vastly between 1.12 and 1.13+, for not much of an apparent reason though. Camera JSON files were added to the game in 1.13 and newer, yet the math equations that create this bobbing are not present in the files. I would like to see these animations become data driven with molang, as the current animations are way too bouncy and nauseating. It would help map makers a lot as well.