Updated to .200 on night released.
Playing this evening, I noticed a significant lack of natural mob spawning. It seems to affect mobs from squid to hostiles like creepers, zombies/husks etc.
Boating around a very large area, I saw only a single spawned in squid (I need ink). I then stopped to dig for a treasure at a large desert island and at night time, I saw a single spider, one witch and one husk. Normally there would be packs of mobs at night on an island like this.
Similarly, I went to a large nether wastes biome where I'm usually pelted by ghast fireballs...and it's a ghost town. scanning the area I see only 2 zombified piglins. No regular piglins, no ghast, no magma cubes etc.
Went to a nether fortress where I can usually run the halls and fight lots of wither skeles/blaze and other mobs. Not a single mob is in the fortress...
Something is up. Despawn seems to work, I can load up my blaze farm and run away and come back and they all despawn as expected...
Will test other worlds with hostile mob farms and see if rates are noticeably different.
Comments 6
The previous observation was based on a world hosted from our PS4 that our family plays together (4 players total). Prior to the .200 update, there were areas that would reliably contain certain types of mobs. After the .200 update, these are noticeably empty. I went to check some other worlds with other types of farms and they were not as affected as this one specific world.
The major difference is difficulty level. Which I know affects mob spawning rates, but again, the observations were from prior play time on the world (Easy) to post .200. Something is different. The biggest example I can provide is where we have a double-blaze spawner that has been walled off to protect from the other areas of the nether fortress which would usually spawn wither skeletons and other mobs. Prior to the .200 update, the skeletons would spawn reliably enough that we have a stash of 6 skulls from just this area alone. Since the .200 update on Easy, there is not a single mob in the fortress. No W.Skeles, no regluar skeles, no z.piglins, cubes or stray blaze. EMPTY.
To your question about farms and mob cap. We have had a chicken cooker since before the update, so that's a constant variable (unless hatching rates have changed, thus more babies in the cooking-section. I have added a cow and sheep farms, but that's only about 8-10 cows and 26 sheep. But those mobs were in other parts of our base prior to moving them into the farm, so again, constant from prior to .200.
What have done since reporting? Well, this has been an opportunity to crank the difficulty up to normal and teach the kids how to defend themselves better. At normal, spawn rates are what I would expect. Creeper farm produces what the same farm in another "normal" world produces. Were spawning rates for Easy adjusted in .200? I didn't see that in the change long (or didn't notice, it very well could be there and I missed it).
I got the same bug. When I'm on the world alone mobs spawn in just fine. But once a friend joins mobs just don't spawn in.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
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I have same issue on Windows 10 version, Creeper farm has stopped spawning, not even spiders. General Mob farm has very low rates and Witch farm spawns 1 witch in 30 minutes.