Steps to reproduce
Plant carrots in farmland and bonemeal them to full growth.
Spawn a rabbit.
Expected result
The rabbit eats the carrots.
Actual result
The rabbit ignores the carrots.
Rabbits are no longer attracted to crops or eat them.
Linked issues
relates to 1
Attachments
Comments 2
The fix for this in 1.17.0 is not very good, so I've made a new report at MCPE-131980.
The raid_garden behavior is present in the rabbit.json entity file in the vanilla behavior pack for 1.16.200, so this bug must be internal to that behavior or the rabbit AI in general.
UPDATE: I tried to fix this with a behavior pack by usings "minecraft:carrots" instead of "carrots" in the block filter for the raid_garden behavior, and by raising the priority of the raid_garden behavior, but neither change made any difference.