Steps to reproduce:
Create a flat world Cheats ON.
Run /give @p structure_block
Place a StructureBlocks on the ground.
Place a Stone button next to it.
Place some blocks inside the StructureBlock area.
Set "Save to Internal Memory"(default)
Observed results:
Using "Save" button from the StructureBlock Menu will save the structure to disk.
Expected results:
StructureBlock should save the structure to internal memory.
NOTE:
When The Stone button is used, the structure is saved to Internal Memory.
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3.Observed Results:
(Briefly describe what happens)Expected Results:
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, please make sure the ticket description contains the following information:
Steps to Reproduce:
1.
2.
3.Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
This ticket will automatically reopen when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
This ticket will automatically reopen when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
I've noticed -> Works As Intended
Really??!!!!
So, ME that I've build a city with structure_blocks with random names with the conviction that setting the structure SAVED TO MEMORY will be deleted after reloading the world,,,it means that those structures will stick FOREVER to my world, since I can't remember all the structure names,I can't use /structure delete
It's clearly labelled as "redstone save mode." Yes it's stupid that bedrock doesn't offer autocomplete for structure names, and buries them in the leveldb instead of separate files like java. If you want I can manually purge them from your world.