When RTX is turned on, player can see texts behind transparent blocks, or while holding a map in their hand.
[media][media]Specs :
CPU : Intel® Core™ i9-9900K CPU @ 3.60Ghz 3.60 GhZ
GPU : NVIDIA GeForce RTX 2080 Ti : Turing - 76T - Boost 1545 MHz - 11GB GDDR6 - Memory Speed 14 Gbps
RAM : 64 Go
Screen : Alienware 25" - DP/HDMI - IPS - 240Hz
(all drivers up to date)
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Comments 6
Still happens for glass, only map was fixed in newest 1.17.20.21 beta,
so this bug is technically half-fixed by now & affects latest beta, It would be good if sign texts weren't rasterized in case they are or could actually emit light when clicked using glow ink sac, this would also fix it for other things such as Glass
Sorry to make a 2nd comment, but it's hard to add text after an image attachment. Thanks Jira UI. If you scroll sideways on the image you see a funny side effect of these Z buffer issues. The snow golem head is similar to leads and sign text in that it shows through textures on transparent block like glass. The head seems to be rendered over the front side of the glass closer to the camera than its body, making the golem's derp face visible now that its pumpkin mask is disjoint.
Edit: Affects bedrock 1.18.0.2.
Edit: Might be related to MCPE-130501.
Still happening in 1.16.210.
Edit: leads also do the same.