Ravagers have a missing knockback delay as you keep hitting them this bug wasn't fixed until i found out that they have a missing knockback delay on them its been a bug since release 1.16.0 - 1.16.210.58 the bug also happens on Java Edition
Steps to reproduce
Go back to release 1.14/1.11 (any 1.14/1.11 versions)
Create a new world (Any world type)
Grab a ravager spawn egg
Spawn them anywhere you want
Grab any weapons (you can also use your fist)
Keep hitting the ravager, as you hit the ravager you will actually notice that on some hits, the ravager doesn't take knockback then a couple more hits they do take knockback because they used to have a knockback delay
7. if you saw the ravager wont take knockback on some hits then
It does thats the knockback delay
8. Now after observing the knockback delay go back to 1.16
(Any versions) once again grab a ravager spawn egg
9. Grab swords or use your own fist
10. The bug should now be visible you should notice that the ravager
Takes knockback more often and theres no longer a knockback
delay.
Observed results:
Ravagers have knockback delays that on some hits they will not take
Knockback then it will take knockback if you add more hits
Expected results:
After the release of 1.16.0 knockback delay for the ravager is gone and as you hit them they just constantly take 50% knockback instead of having knockback delays just like on 1.11 - 1.14 versions.
Comments 2
There is no such thing as "knockback delay". What you see in previous verions is that knockback was a probability. A ravager would take knockback 50% of the time and not take knockback 50% of the time. In 1.16 knockback for all mobs was intentionally changed to be a scale, so ravagers should take half as much knockback as other mobs each time they are hit.
According to the 1.16 changelog:
Knockback resistance is now a scale instead of a probability
Bruh fix this issue i know i have some failed issue reports but this one is legit