When using the elytra normally, the world renders at a good enough pace to see where I'm going, but when I begin to use fireworks, the rendering cant keep up and blocks dont begin to load, blocking my vision and leading to me crashing into invisible objects. I have my game on the latest version and turned my render distance to the max and it still happens.
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Is this still an issue in the latest version? If so, can you add it to the affected versions?
Please try and include the following steps to reproduce the problem:
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Observed Results:
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Expected Results:
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Steps to Reproduce:
1. Put on an elytra and fly around using fireworks for a fair amount of time.
Observed Results:
When attempting to fly around the world blocks don't render well and take seconds to register after already being in the unloaded chunks and end up crashing into invisible objects.
Expected Results:
The world renders quickly enough so that I can fly around with or without fireworks without accidentally crashing into invisible objects.
(I updated my game to the latest version and have max render distance on)

Thanks for the update! I have just found the same issue that is already worked on: MCPE-120971. Closing as duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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