mojira.dev

Delts

Assigned

No issues.

Reported

MCPE-177304 piston teleports player when retracting staircase blocks Duplicate MCPE-176083 The game crashes at random when using redstone Duplicate MCPE-172068 Pistons are laggy and sometimes the blocks they move go invisible Duplicate MCPE-171257 Sculk Frequency Inconsistencies Incomplete MCPE-169374 Beacons do not work if there's an observer above it Incomplete MCPE-166821 The animation for sand falling is laggy Duplicate MCPE-165943 Phasing through blocks when staircase block gets retracted Duplicate MCPE-164851 Minecarts phase through blocks when pushed upwards with piston Confirmed MCPE-164269 Note Block Doesn't Update Observer Duplicate MCPE-158000 Slime Block Inconsistencies Awaiting Response MCPE-156959 Can't place items in hotslot when a tool breaks Duplicate MCPE-120515 Using fireworks with an elytra cause world to render slowly Duplicate MCPE-73471 CanPlace and CanDestroy doesn't work for variant blocks Duplicate

Comments

I can send a video if that helps because I'm not sure how to attach a world to this report

This issue is even worse on more complex redstone builds but I just want to demonstrate another simple example of the visual bugs pistons can cause in regards to the bug report I made earlier.

[media]

After further testing there isn't actually much consistency, because I just blew a goat horn and it gave off a frequency of 3

Update: I tried it with glowstone which is also a transparent object and the beacon didn't activate either, so it might be multiple transparent blocks in the game

Steps to Reproduce:
1. Place down a note block
2 Place an observer facing away from the note block into a piston

Observed Result:
The piston did not activate after hitting the note block

Expected Result:
The piston activates every time the note block is hit

It was on a singleplayer world

No, it also happens vertically sometimes but because it happens at random it was hard to catch it in the video. I haven't tried it with mobs so I can only say that this is a player issue.

Hello,
This command still doesn't work with varying blocks such as green concrete powder (Nintendo Switch)
Steps to Reproduce:
1. Get a command block and type in /give @p diamond_shovel 1 0 {"minecraft:can_destroy":{"blocks":["concretepowder 13"]}}
2. Place a button on the command block

Observed Results:
The command block gives an output, "The component can_destroy could not be updated"

Expected Results:
The command block gives you a diamond shovel that can only break green concrete powder

Steps to Reproduce:
1. Put on an elytra and fly around using fireworks for a fair amount of time.

Observed Results:
When attempting to fly around the world blocks don't render well and take seconds to register after already being in the unloaded chunks and end up crashing into invisible objects.

Expected Results:
The world renders quickly enough so that I can fly around with or without fireworks without accidentally crashing into invisible objects.

(I updated my game to the latest version and have max render distance on)

Yeah it still doesn't work only allows for white stained glass
(I also updated the game to the latest version)

On the switch the basic movements like the menu and in-game have definitely been improved but the actual gameplay is still laggy. The worlds failing to render and the occasional infinite loading bar still coming up when trading, standing still, or even pressing the home button.

Hello, 

Unfortunately, it's still not working, I went through the same steps as last time and it says the same thing.

1. I tried uisng can_destroy on variant blocks (eg.stained color glass)

 

Observed Result:  It says "Component minecraft:can_destroy could not be updated."

Expected Result: It's supposed to give me a tool that can only break certain blocks

This seems to happen in my own worlds in Minecraft for the Nintendo Switch. As far as I know this seems to be the only place where it occurs.