mojira.dev
MCPE-120829

Experience orbs not moved by flowing water

Note: My version is still reported as Beta 1.16.220.50. Not 51.

They now just seem to sit in the water completely ignoring any flow. They still retain any horizontal momentum so do move a bit in water sometimes, just not related to it's flow direction.

This seems to just be a client-side issue. If you make the water stream long enough, you will still get the experience from the orbs and they will start to disappear even though they are nowhere near you.

I think this may be related to MCPE-11181 but it affects all orbs, not just some and I'm pretty sure flowing water affected orbs properly in previous releases where MCPE-11181 was still present, so definitely not exactly the same issue.

The exact issue can be hard to spot is some situations since, if you are close to the orbs at all, their attraction to you will completely take over. The now very few orbs coming out of a water stream trident killer will have been pushed in the direction of the water stream by the last piston before the opening so it looks like they are just having a lot of trouble moving with the water. The ones now stuck in the trident killer that should be carried out by the flowing water are constantly being moved by the pistons so is harder to notice the problem.

I have attached a custom world that illustrates this by drooping both XP orbs and items into the middle of a water stream that eventually carries them to the player (when near all the controls). This makes it very obvious as the XP orbs will float upstream if they started with momentum in that direction. They will all just stop in the flowing water stream where their momentum runs out. The items on the other hand are very quickly accelerated in the direction of the water flow regardless of starting momentum.

If you switch it to survival and place your self at the end of the water stream you will see your experience increasing after enough time for the orbs reach you on the server side. You can also see the orbs start to disappear near where they were dropped at this time.

This makes it quite hard to design farms that generate XP that needs to be carried to the player either because the XP is a core part of the farm or because it will very quickly start to lag the server. E.g. Silentwhisper's Guardian farms or some gold farms.

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The test world uploaded for MCPE-109326 can also be used to demonstrate this issue.

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This is now present in non-beta version 1.16.220 as of today for me. It definitely was not present yesterday before the update hit.

Luckily I have build my farm and know the XP orbs get delivered correctly so it does not matter if they are all rendered in a completely different place. I will not be able to modify it or build another one reliably until this is fixed though.

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Affects xbox also, not just PC as tagged in this ticket. Possible it affects all platforms.

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I can confirm this affects Mobile, Switch, PS4 and Windows.  I don't have an Xbox so unable to test.  This is against a BDS instance running 1.16.221.01, and also tested locally in a local world on each.

GoldenHelmet

Technically this issue is triggered when an xp_orb touches water blocks with liquid_depth != 0. ("flowing_water" is technically a transitional block that is only used for updating the direction that water flows.)

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Still an issue in 1.18.2.03 in creative single player and Windows 10 server. 

 

Experience visual is desynced, as you can see from this picture no XP appears to flow at all. However if you go to the end of the stream you will hear the XP sounds and the XP will disappear from up stream. 

[media]

 

Similarly if you go upstream the experience orbs visual will follow you around unable to be absorbed until you go all the way downstream to collect them where they will disappear correctly

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I have to create a new comment to upload new photos but I think this illustrates it better. Here are before and after photos of throwing XP, then quitting and reloading the world. These were taken on a superflat single player creative world. 

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This occurs in windows 10 edition in 1.19 latest release as of 11/27/22. I spent all day in creative trying to make the xp farms I saw via youtube that claimed to work with bedrock edition only to find out that the XP orbs stand still in flowing water. They are also suppose to float but Imma assume that's broken to

GoldenHelmet

Please do not add videos or comment about Preview versions for reports that are already confirmed for a recent release version. These don't give helpful information.

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(Unassigned)

489165

Confirmed

Multiple

Windows 10

1.16.220, 1.16.220.51 Beta, 1.16.221 Hotfix, 1.17.0, 1.17.34, 1.18.2 Hotfix, 1.19.0, 1.19.51, 1.19.60

1.19.80.21 Preview, 1.19.80

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