If one uses an auto clicker/typer or similar tool to make many input events per second, the game will crash.
On Windows, the exception thrown is: Platform::ObjectDisposedException
The HRESULT is: 0x80000013 (the object has been closed).
Comments 8
I think this is Work as Intended, im a programmer, and you were doing a smoke test, you overloaded the application.
While I don't know much about how the game is doing input handling, my guess is the input queue is still holding some input events that a are prematurely freed or released. Many games and applications would check for this situation to prevent exactly this kind of error from occurring, or limit the size of the input queue to reduce overall load.
While I don't know much about how the game is doing input handling, my guess is the input queue is still holding some input events that a are prematurely freed or released. Many games and applications would check for this situation to prevent exactly this kind of error from occurring, or limit the size of the input queue to reduce overall load.
I think this is Work as Intended, im a programmer, and you were doing a smoke test, you overloaded the application.