Glow Lichens can be seen slightly offset to the block they're attached to (similar to vines), instead of being practically on the same layer as the block's side texture.
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@unknown - This still qualifies as a parity issue. You do not get to determine what is or isn't intended.
This is intentional. If two textures are layered very close to each other, they may look fine up close but start z-fighting when the player is far enough away, so they have to be offset quite a bit to prevent this.