The issue
Glow lichens only have a single block state, multi_face_direction_bits, which is basically a glorified damage value, merging all of the properties of the block into a single value which pretty much defeats the purpose of block states. Consequences of this include:
It's unnecessarily difficult to place a glow lichen in the configuration you want with commands
It's impossible to detect a glow lichen in a specific direction, since you have to specify the entire bit field
Issues like MCPE-122599
Java disparity
Java does this with six different true/false block states, one for each direction.
How to reproduce
/setblock ~ ~ ~ glow_lichen["north":true,"east":true]
→ ❌ Error
Expected result
Glow lichen is placed with lichen on the north and east faces of the block
Linked issues
Comments 3
Affects 1.21.50.25 Preview.
The command may be updated for compatibility with the latest version:
/setblock ~ ~ ~ glow_lichen["north"=true,"east"=true]
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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Affects 1.17.40.20