In previous version, level 4/4 map corners were at (2048*n - 64). New maps now seem to be offset by 1024 blocks, with corners near (2048*n + 1024). This means previously created maps do not align with newly created maps. Not sure if this is a bug or an intentional change, but it's a big problem, as it means I can't add to my map walls without completely starting them over.
Description of attachments:
20/Apr/21: shows the result of following below reproduction steps on 1.16.220.
10/Jul/23: demonstrates the problem. It shows two maps in item frames side-by-side, both level 4/4 maps. The left map was created in an earlier 1.16 version on the left. The right map was created in 1.20.1. Note that the item frame marker is in the lower right corner on the left map and in the center on the right map. Similarly the lower right quadrant of the left map is the same as the upper left quadrant of the right map. They should transition seamlessly but do not.
Steps to Reproduce:
1. Create a new creative world
2. Travel to coordinate (0, any, 0)
3. Create and use a locator map
4. Place a cartography table
5. Use the cartography table and 4 pieces of paper to upgrade the map to level 4/4
Observed Results:
Map shows player in center.
Expected Results:
Map should show player in upper left. This was the behavior in previous versions.
Attachments
Comments 6
Steps to Reproduce:
1. Create a new creative world
2. Travel to coordinate (0, any, 0)
3. Create and use a locator map
4. Place a cartography table
5. Use the cartography table and 4 pieces of paper to upgrade the map to level 4/4
Observed Results:
Map shows player in center.
Expected Results:
Map should show player in upper left. This was the behavior in previous versions.
Based on similar reports (MCPE-127046, MCPE-126607), this may be because the map creation is now centered on where the map is opened for each level rather than presumably aligned to the world centre.
Skaijie, are you saying that is the intended behavior? Or just that it explains the observed behavior?
I can confirm this is an ongoing issue as of the current version 1.20.1. This is a serious issue because it means that any maps added to map walls from previous versions will not be aligned. In my case I have elaborate builds at the map corners, which are no longer the map corners.
Note that this is a different issue than the one discussed in MCPE-126607. That issue is about maps not aligning to the grid. This issue is that maps now align to a different grid.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
Also, just a reminder, to make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
This ticket will automatically reopen when you reply.
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