I can confirm this is an ongoing issue as of the current version 1.20.1. This is a serious issue because it means that any maps added to map walls from previous versions will not be aligned. In my case I have elaborate builds at the map corners, which are no longer the map corners.
Note that this is a different issue than the one discussed in MCPE-126607. That issue is about maps not aligning to the grid. This issue is that maps now align to a different grid.
Still an issue for me. I am able to connect from Android, but not from Switch.
Skaijie, are you saying that is the intended behavior? Or just that it explains the observed behavior?
Steps to Reproduce:
1. Create a new creative world
2. Travel to coordinate (0, any, 0)
3. Create and use a locator map
4. Place a cartography table
5. Use the cartography table and 4 pieces of paper to upgrade the map to level 4/4
Observed Results:
Map shows player in center.
Expected Results:
Map should show player in upper left. This was the behavior in previous versions.
I am experiencing this well after upgrading to 1.16.100.4.
Villagers sometimes seem to remain invisible after waking. I have seen doors opening and closing by themselves.
Invisible villagers are still linked to beds. Sleeping in them causes angry villager particles.
It doesn't seem possible to interact with the invisible villagers (unlike wandering trader using invisibility).
I am experiencing this in 1.16.2. One additional piece of information: when I have seen zombie villagers on the surface, they have spawned in packs of 3 (or more?).
Update: in 1.20.41, this is resolved in newly created creative worlds (i haven't tested survival). However, this issue remains in worlds created in previous versions (e.g., 1.16).