Many partially transparent blocks stop rendering at about 1/2 of render distance on land in the overworld. In particular, this affects blocks that apply transparency to portions of the block’s collision box. It seems that beyond the threshold distance the entire texture of the block gets replaced by transparency.
Note: blocks that overlay a texture based on tile entity data, such as beds, chests, and pistons, behave differently. Tile entities seem to follow the entity render distance of 70 regardless of the render distance selected in settings. That behavior is not the subject of this report.
Steps to reproduce
On land in the overworld, place blocks that have partially transparent textures, such as flowers, iron bars, ladders, etc. (Do not use blocks with tile entity textures like beds and chests—see note above.)
Move away from the blocks.
Expected result
All blocks render up to render distance.
Observed result
The partially transparent blocks disappear at around 1/2 of render distance.
Affected Blocks | Notes |
---|---|
Grass, ferns, flowers |
|
Sugarcane | Does not disappear, but normally transparent part becomes solid green. |
Crops |
|
Berries |
|
Mushrooms |
|
Nether sprouts and roots |
|
Saplings |
|
Leaves | Do not disappear, but lose their transparency (as if fancy leaves is disabled). |
Vines (all types) |
|
Dripleaf |
|
Dripstone |
|
Spore blossom |
|
Glow lichen |
|
Amethyst clusters |
|
Bamboo |
|
Cactus | Does not disappear, but solid beige spine color covers the corners. |
Dead bush |
|
Lily pad |
|
Corals |
|
Seagrass |
|
Sea pickles |
|
Kelp | Does not disappear, but normally transparent part becomes solid green. MCPE-32737 |
Cobweb |
|
Doors |
|
Trapdoors |
|
Ladder |
|
Iron bars | |
Anvil |
|
Lanterns |
|
Brewing stand |
|
Composter |
|
Stonecutter |
|
Rails (all types) |
|
Tripwire hook |
|
Lever |
|
Repeater |
|
Comparator |
|
Redstone torch | Does not disappear, but normally transparent part becomes solid black. |
Soul torch | Does not disappear, but normally transparent part becomes solid black. |
Campfires | Does not disappear, but normally transparent part becomes solid black. |
Hopper |
|
Chain |
|
Monster spawner |
|
Beacon |
|
Flower pot |
|
Fire |
|
Mangrove roots |
|
Scaffolding |
Linked issues
is duplicated by 14
relates to 6
Comments 14
My render distance is 22 chunks which is the max. Things starts disappearing 165 blocks
Simulation distance chunks is 10 max
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
This ticket will automatically reopen when you reply.
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Behavior still occurs. I have updated the report to clarify.
The reported behavior creates a special problem with iron bars in the end, which has been tracked separately at MCPE-30028.
For some reason the behavior applies to powder snow too, even though powder snow is not partially transparent. (MCPE-127565)
The same blocks that stop rendering at 1/2 of render distance on land stop rendering underwater when their chunk is 32 blocks from the player. (MCPE-34794)
Well my bad for taking it as a bug but it looks weird.. Minecraft Console edition doesn't make grass or flowers disappear.
Nicolas crawford: the report is still open, confirmed, and tracked internally by Mojang, so we just have to wait and see how they handle it. They might say it's all working as intended, they might adjust the threshold distance, they might tweak which blocks are affected, they might eliminate it entirely, or do something totally different. It wasn't wrong for you to report the issue. I just took the opportunity to investigate and try to bring out the full scope of how it's currently working.
I'd say if this issue would be addressed the way I would prefer it to is to add a sort of "foliage distance%" slider like how Java has a entity distance% slider and bedrock used to have one for particles but was mysteriously removed
With mipmaps set to 4, compared to 0, leaves loose transparency in a similar manner at a shorter distance. Modded shaders seam to be able to resolve both leave transparency issues. At one point I seem to have somehow accidentally disabled the non-mip related loss of transparency without shaders active by toggling though shaders... this doesn't get rid of the mipmap loss of transparency but that is more likely caused by no alpha channel being mipped, with the leaves texture using a all or nothing method of transparency. I don't know how shaders allow transparency though mips, perhaps by blending the mip levels?
Please provide the actual numbers. What is your maximum render distance? How far away are flowers and mobs disappearing?
Entities do have their own render distance limitation of around 70 blocks, which cannot be changed.