When looking high distances with the spyglass, transparent blocks can be seen fully opaque (leaves, seagrass, glass), some blocks can be seen with their model broken (cacti), while other blocks just disappear (tall grass).
All the screenshots were taken on the seed "1983348988". First screenshot was taken on xz -264 -256, second on xz -196 -316 and third on xz -325 -188.
Linked issues
is duplicated by 7
relates to 2
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Comments 5
This issue is similar to MCPE-102351
the distance effects are different shapes
Contrary to the comment above, this issue is not related at all to MCPE-102351.
The visual effects described on this report are detailed on MCPE-124841 and are affected by the render distance setting. This report just raises the expectation that using the spyglass would bypass the game's LOD behavior in addition to changing the FOV.
Sugar Cane has a similar problem