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MCPE-125150

cave generation affects hills/mountains

Cave generation (noise caves or flooded caves) goes through mountains and hills (Savanna Plateau in this case), creating a gap.

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Comments 5

That’s not a bug, that’s just part of world generation, so you’re bug is technically Working As Intended.

Kevin Stevens, Is not intended the only thing we know is that is an accident, Confimed by Henrik Kniberg in twitter so this could be get fixed or not we are not sure 

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?

This ticket will automatically reopen when you reply.

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From what I could see, the problem has been resolved; unfortunately I don't have the opportunity to enter my previous worlds.

One small detail: flooded caves continue to generate random entries in terrains below Y = 65 or 60.

observation on the current date. v1.17.40.21. This error has reappeared.
Cave generation affects some hills and mountains again even up to Y100 and above.
Please see the example in the new screenshots.

( seed 384515045 coordinates near 125 107 8)

Samuel

(Unassigned)

Unconfirmed

Android

Android 8.1.0

1.16.230.56 Beta

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