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MCPE-128300

End gateway side textures appear through other gateways

The side texture of the end gateways are displayed through adjacent end gateways, breaking the immersion.

This appears to be an issue with Render Dragon, as mobile devices are not affected.

Notes: This is not reproducible in a regular environment, as end gateways are normally unobtainable and only generate alone. However, it can be observed on maps that use the block as decoration (example: the InPvP minigame lobby) and worlds that had it before due to a glitch (such as MCPE-47174). Point is, it can be seen in vanilla, just not through regular means.

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Comments 3

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Can you please provide additional screenshots, specifically ones showcasing how the End Portal blocks were set up to create the issue shown in the already attached screenshots?

This ticket will automatically reopen when you reply.

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I believe there's been a misunderstanding. They're not end portal blocks, they're end gateway blocks (they have a full block model instead of only the top face). It basically occurs in any case where they're placed adjacent to other gateway blocks (placed on any of the sides, including top and bottom).

I've attached some footage of the InPvP minigame lobby (partnered server, it's now called Mineville). Notice the horizontal lines, these are actually the bottom faces of the other gateway blocks which shouldn't render at all.

This bug also affects glass blocks with rendering, If a gateway is near glass it may flicker.

 

Also this does effect every device.

[Mod] LateLag

(Unassigned)

531475

Confirmed

Windows

1.18.30.29 Preview, 1.18.30.28 Beta, 1.17.10.22 Beta, 1.17.0.56 Beta, 1.16.221 Hotfix, 1.17.0, 1.18.12 Hotfix

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