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MCPE-128719

Minecart moving underwater sounds isn't in parity with Java 1.17

When you're moving inside a minecart underwater, it doesn't use the underwater minecart moving sounds like Java 1.17 has. Instead, it uses the sounds as if it was moving outside the water.

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A common issue the bedrock edition has had for years has to be the lack in updates to the sounds. Doors still use the sounds from beta, Water splashes are still the sounds from beta, Fence Gates and Trapdoors still use the same sounds as doors, and the bell sounds extremely compressed when rung. This being fixed before the release of 1.17 is unlikely, and I hope these issues get attention soon as it feels like the team behind Bedrock completely stopped caring about the sound design department of the game.

@unknown In the latest beta, they added a few new sounds like drowning and burning damage sounds, which was a Java thing for a while, so Bedrock not caring about the sound design seems completely wrong for me.

What really surprises me is that mobs such as Dolphins have new splashing sounds, while the players still have the old one!

Affects 1.17.40.20

@MCPE4theBeacon 1.18 is out. With this time, 7 months, this simple task has NOT been ported yet.

  • Doors still use their beta sounds.

  • Trapdoors/Fence Gates also use the beta door sounds.

  • Water still has the beta splashing sound.

  • There is no underwater ambience.

  • The sound of breaking crops is outdated.

  • The sound of tilling dirt into farmland is outdated.

I'm sure there's more. I'm sure there's a LOT more if I went and checked. These are just off the top of my head.

The best part? When you report these issues, you get immediately denied with the excuse "No parity irregularities from before 1.15 are considered bugs" and they send you to their feedback page where you can say it there and hope that someone working at Mojang even sees it to begin with and decides it's worth adding.

As much as I respect your help here, you absolutely cannot say that my statement was "completely wrong". I code for Java and am well aware of how registering new sounds works. It's very easy and I can't imagine that the version of Minecraft made with a language much easier to understand would be any more difficult, unless they REALLY messed up somewhere in coding something as trivial as sound registration. 

lillybeacon

(Unassigned)

539398

Confirmed

Multiple

vanilla-parity

1.18.0.20 Beta, 1.17.40.23 Beta, 1.17.40.21 Beta, 1.17.30.20 Beta, 1.17.20.23 Beta, ..., 1.17.32, 1.17.34, 1.18.0, 1.18.12 Hotfix, 1.21.0

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