The bug
Currently in bedrock, the first-person fire overlay animation takes up literally more than three-quarters of the screen.
Video:
It's basically impossible to see anything. This was not the case back in 1.12. Not sure exactly when it changed.
1.12
Video:
Still pretty bad, but it stays lower longer and doesn't go nearly as high.
Linked issues
is duplicated by 1
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Comments 4
While the updated fire overlay increases visibility, it does a poor job of matching Java. A lower fire texture is a plus, but the angle at which the 2 fire textures intersect each other in relation to the screen is too wide thus not matching Java.
On Java the fire overlay textures intersect at approximately 169° as shown below.
On Bedrock the fire overlay textures intersect at approximately 143° as shown below.
While a 25° difference might not seem like much on its own, it causes huge visual disparity between how fire looks between both versions. Again, the lower fire is NOT the problem. According to the Minecraft Wiki, Java intersects two texture planes on the bottom half of the screen to render the fire overlay effect. On Bedrock however, a cube map is used. Based on my limited knowledge and on the description of the fix in the 26.40.22/23 change log, the cubemap was simply rotated, which is what causes the fire overlay to look as strange as it does now and matching java less than before the fix.
This issue exists because there is a bug that has been fixed, which is where the fire overlay appears 3D at high fovs