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MCPE-133050

Banner displays a random pattern with specific resource packs applied with Ray Tracing

With a specific combination of resource packs (likely a PBR one and another that alters the banner/banner pattern textures) banners will display a random banner pattern of their base colour while the rest of the banner remains black. I have tested this with both Kelly's RTX https://mcpedl.com/kellys-minecraft-vanilla-rtx-conversion-pack/ and my own PBR resource pack.

Steps to Reproduce:

  1. Open a world with Ray Tracing on and with the two resource packs linked below applied to global resources.

  2. Place and view a banner of any colour.

Observed Results:

The banners display a Snout banner pattern in the colour of their base colour, and the rest of the banner is completely black.

Expected Results:

The banners should retain the same functionality they had before applying the second non-PBR resource pack, as in displaying their base colour without any banner pattern (as there are none applied).

 

Global Resources:

[media]

Defined PBR: https://www.mediafire.com/file/xnr66e9foxfcoi5/Defined_PBR_v1.1.4.mcpack/file

MultiPixel: https://www.mediafire.com/file/g890rxv9yg4epad/MultiPixel_Bedrock_1.17_rv1.mcpack/file

Linked issues

Attachments

Comments 3

I don't believe that a random pattern with RTX, but only displays the background color.

This issue is different from the one you are describing.

This is still an issue and at this point is a ridiculous problem to still have. It breaks an entire aspect of the games creativity and needs to be addressed!!

MADLAD

(Unassigned)

560344

Confirmed

Windows

Windows 10 Build 19042

RTX, banner, banner_pattern, raytracing

1.17.20.20 Beta, 1.17.2 Hotfix, 1.19.30

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