When placing or holding a banner, the model does not render with patterns except for a small darker border around the left and top edge with a black pixel in the corner. This also applies to banners without patterns and the ominous banner. The wood texture for the "stand" only renders on ominous banners but is a bit off with a black line. Although I do usually use a custom RTX pack, using an official NVIDIA packs creates the same issue.
Steps to Reproduce:
1. Download the example addon below
2. Install it how you would install all other addons (click on it for windows 10)
3. Create a new world
4. Activate resource pack
5. Load world
6. Place ominous banner, plain banner, and a banner with a pattern
7. Toggle on Ray-Tracing
8. Observe results
Observed Results:
Placing the banner with Ray-Tracing on breaks the banner texture to some sort of default texture.
Expected Results:
Placing the banner with Ray-Tracing on should load the banner as it would without Ray-Tracing.
Linked issues
is duplicated by 7
relates to 1
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Comments 20
I wish they actually did something about bugs instead of just locking the threads and pretending the problems don't exist.
This issue is already being internally tracked as indicated by the ADO number(s). Please vote for issues that you prioritize; otherwise, these issues are put off until later, with more critical issues being focused on first.
This issue has been going on for over a year. Is there any intent to fix this?
I am from the community that really likes to be able to use the banners and I recently acquired my new graphics card, I would appreciate it if you could solve this
Also still having this issue as of 1.17.40.