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JohnnyTamale1

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Are you sure that this happens only on RTX enabled worlds? There are other bug reports reporting a crash when loading into any world, not just RTX enabled worlds.

I also have an Intel CPU and an Nvidia GPU (i5-11260H and 3050Ti Mobile), and am having this issue. Any world with any configuration results in a crash.

Looks like it’s chunk updates causing the bug, not just placing and removing a block.

Here’s a video of this happening with Redstone. https://streamable.com/c54lzx

Oh my bad, I couldn’t find the other post. Also you didn’t make this as a duplicate 

Relates to MCPE-133050, MCPE-130350 and MCPE-110152, all of which are active issues in the latest version of the game.

It occurs on any world, and it does occur in normal gameplay.

This issue may be related to a similar issue in RTX, MCPE-130350

Sorry for the late response, but yes this is still an issue.

Could not recreate bug on Windows 11 with a 3050 Ti.
Also couldn't recreate on an iPad with iPad OS 16. Both running 1.20.1

@Ghosted Try going into your main menu settings, going to video, and making sure that you didn’t set a frame rate limit.  It for some reason sets your frame rate to half of the shown value.

 

Or as MADLAD said, disable V-Sync.

This bug appears to be a re-appearance of this bug: MCPE-162107, and related to this bug: MCPE-104207

Unless something has changed, RTX is only available on Windows. Marking the platform as "Multiple" could be unnecessary. 

Unless something has changed, RTX is only available on Windows. Marking the platform as "Multiple" could be unnecessary. 

I’ve attached Defined PBR, but any resource pack that supports RTX should be affected.

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