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MCPE-163908

The Warden flickers black when using Ray Tracing

[media][media]

Steps To Reproduce:
1. Get a ray-tracing texture pack. (Kelly's RTX, MADLAD's Defined PBR, and some others have temporary fixes for this, but the smaller texture pack creators that don't have great knowledge of how render controllers and whatnot can't fix it)
2. Join a world and summon the warden.
3. You will notice that the warden appears black in places it should not appear that way.

Expected Behavior:
The warden renders properly.

Current Behavior:
The warden has black parts of textures that should be transparent with alpha channels.

Linked issues

Attachments

Comments 4

Resolving temporarily as Awaiting Response. Could you attach a resource pack that can be used to reproduce the issue to your report?
This ticket will reopen automatically when you reply.

Added pack to description

 

Thank you for your report!
We're tracking this issue in MCPE-157438, so this ticket is being resolved and linked as a duplicate.

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JohnnyTamale1

(Unassigned)

Unconfirmed

Windows

Windows 11

1.19.40

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