Based on https://www.chunkbase.com/apps/seed-map information (Bedrock 1.17 and above version). Everything was pretty accurate, but when i enable caves and cliffs experimential, mob spawners ar gone. Is this was intended to be like that, or it's a bug?
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I don't use Chunkbase to locate mob spawners, but I do take advantage of visual glitches with world loading in creative and I have noticed a distinct lack of mob spawners. I have explored a lot of seeds in creative with the beta and have found precisely 0 mob spawners. I do think there is an issue where mob spawners aren't spawning in when the world loads.
Already covered in MCPE-121708?
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We're tracking this issue in MCPE-121708, so this ticket is being resolved and linked as a duplicate.
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The formula for positioning the dungeons changed in 1.17. It’s probable it’s changed again in the latest betas which means they won’t be found where chunkbase predicts. Chunkbase cannot be guaranteed to support the betas, the site only does release versions.