mojira.dev
MCPE-121708

Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0

In the current Beta, caves don't generate properly above layer 0.

 

Steps to Reproduce:

  1. Create a new world with experimental features enabled

  2. Run the following command as you move around the world:

    /fill ~-1 -63 ~-1 ~1 ~ ~1 air
  1. Caves will only generate properly below layer 0 and less commonly above layer 0.

    1. The caves will also not generate through any custom blocks

Expected Results:

  • The cave carver feature works including for custom blocks as per MCPE-78350

Actual Results:

  • Caves don't generate

Linked issues

BDS-12363 No caves Resolved BDS-12749 There where no caves when i joined the bata Resolved BDS-13129 No surface caves on bedrock Resolved BDS-14287 I can't find any other caves than under watercaves Resolved MCPE-121867 caves Resolved

Attachments

Comments 65

By my own research, underground cave carvers do in fact generate. However, they do not generate higher than y = -18.

To reproduce:
1. Generate seed 710079336 with Caves and Cliffs features toggled on
2. Go to coordinates x= 1489, z= -54
3. Run the command from the comment above to create an "air shaft" to y= -64

A cave system should intersect the shaft at around y= -20. You may need to create multiple air shafts to find the cave system.

Edit #1:

Several things I've found.

1. This seems only to affect worlds with Caves and Cliffs Experimental Features enabled.
2. Underground cave carvers generate:
a. in the same pattern as in worlds without Caves and Cliffs enabled, but
b. shifted downwards by 60 blocks
3. Contrary to the OP, in my research this issue also seems to affect underwater cave carvers.

Edit #2:

Just found cave systems that generate well into y= 30 levels. Only, these caves seem to be rarer. It makes sense since normal carver rules are being followed, just shifted down 60 blocks. I'm wondering if anyone else is experiencing "no caves at all" or if it's simply "the caves are generating, but not where they're expected to be".

After looking around a bit more, I can also confirm that caves do generate properly below layer 0, and can rarely spawn above layer 0. The caves also do not generate through custom blocks. I guess I was just very unlucky with the first world I tried.

I can confirm that caves do not generate at least at higher levels in the latest Bedrock beta. I also noticed a gain in performance in this build but I now suspect this is due to less of the world spawning.

Bryttany Nikole Messina

This is a persistent bug ever since caves and cliffs was introduced.

This dungeon is famous on several content creator sites, blog posts, forum boards.

Seed 1600331202
Dungeon is a side by side double skeleton spawner just next to a slime chunk at y=47.
The double spawner is next to a village which has a end portal fortress
There was another single skeleton spawner about 4 chunks away at y=11 next to a lava pit.

The double skeleton spawner has been present in game since before the Aquatic
Update, it is a seed I use often.

The first 3 images below will show the current release version as captured on my Android, but you can recreate on PS4, PS5, Windows 10, Android.. I do not have an Xbox (I have a PC) but since the seed generates on Windows 10 the same as PS5, I would assume it generates the same on Xbox consoles.

To reproduce.. load game in current version 1.16.210 and create world using seed 1600331202. Go to x=1271 y=47 z= -485.

Observe 2 skeleton spawner dungeon with 3 loot chests

Update game to Beta Version 1.16.230.50

Create world with same seed 1600331202

Travel to same coordinates, observe dungeon does not generate, but is now completely solid stone or ores or other rock types.

This can be reproduced on every device.

Expected results, world/dungeon generation to remain consistent with newer updates, only enhanced by the caves and cliffs update.. temples, dungeons, villages, monuments, shipwrecks, etc should not be disrupted or destroyed by world generation of future updates, only enhanced or blended in during generation.

Current observation.. dungeons and cave area is destroyed by new world generation mechanics no matter if cave and cliffs toggle is enabled or not. Can be reproduced in Survival and Creative modes.

Below is first 3 images as current release 1.16.210

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The second set of 4 images is from 1.16.230.50 Beta.

[media]

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Bryttany Nikole Messina

Dungeon and cave generation as described above is still broken as per beta update 1.16.230.52

55 more comments
[Mod] EVGENSYPERPRO

Is this still an issue for you?

I can confirm this stills happens in Bedrock 1.21.41. If you create a world with the same seed in Bedrock and Java, both generate the same world with the same biomes but Bedrock one has lesser caves in surface than Java, so exploring new caves is more difficult in Bedrock.

Hi!

Can you please add seed number?
Please also add a video example of the issue.

This ticket will automatically reopen when you reply.

Here is an example seed: 822815728642535760

And I have added the video

[media]

(and uploaded in 1080p here: https://youtu.be/jlDffpggh2I) showing what is happening right now with old caves, ravines and noodle caves not showing in surface in Bedrock 1.21.60.21 and showing in surface in Java 1.21.3.

Can confirm 1.21.60.23.

Gruntastic

(Unassigned)

496341, 549831

Confirmed

Multiple

cave, terrain_generation

1.19.10.22 Preview, 1.18.20.21 Beta, 1.18.10.27 Beta, 1.18.10.24 Beta, 1.18.10.22 Beta, ..., 1.18.1 Hotfix, 1.18.2 Hotfix, 1.18.12 Hotfix, 1.18.30, 1.19.0

1.18.0.20 Beta, 1.21.60.24 Preview, 1.21.60

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