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MCPE-137149

Skeletons that transform into stray sometimes get new armor

When skeletons turn into strey while in powdery snow, they may have armor on them, although the skeletons did not have it. 

Instructions for reproducing

1. Make sure that the skeleton ends up in powdered snow

2. Wait for the skeleton to turn into a stray

Expected result: stray has the same things that the skeleton had

Visible result: stray may have armor that was not on the skeleton

 

Linked issues

Attachments

Comments 6

The problem here is that the skeleton armor table is in its general components section in the stray.json behavior file. It should instead be put into a can_have_equipment component group that is added by the entity_spawned event, just like zombies. This is what prevents zombies from generating new armor when converted from husks.

Affects 1.17.40.20

Cleaning up old tickets: This ticket has not been updated recently (~7 months+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue and is affecting the most recent versions, then please comment, or create a new ticket following the Issue Guidelines.

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The stray.json has not changed since the last version was added to this report. It is still an issue. I can reproduce in the current version.

[media]

Can confirm in 1.21.30.25.

0_Murder_0

(Unassigned)

515689

Confirmed

Multiple

Android 10

1.17.30.23 Beta, 1.17.11 Hotfix, 1.17.20.23 Beta, 1.17.10, 1.17.33, 1.18.31, 1.19.63, 1.20.51 Hotfix, 1.20.81 Hotfix, 1.21.0

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