When skeletons turn into strey while in powdery snow, they may have armor on them, although the skeletons did not have it.
Instructions for reproducing
1. Make sure that the skeleton ends up in powdered snow
2. Wait for the skeleton to turn into a stray
Expected result: stray has the same things that the skeleton had
Visible result: stray may have armor that was not on the skeleton
Linked issues
relates to 2
Attachments
Comments 6
Cleaning up old tickets: This ticket has not been updated recently (~7 months+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue and is affecting the most recent versions, then please comment, or create a new ticket following the Issue Guidelines.
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The stray.json has not changed since the last version was added to this report. It is still an issue. I can reproduce in the current version.
[media]
The problem here is that the skeleton armor table is in its general components section in the
stray.json
behavior file. It should instead be put into acan_have_equipment
component group that is added by theentity_spawned
event, just like zombies. This is what prevents zombies from generating new armor when converted from husks.