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MCPE-141269

Structures and natural decorations get smeared in converted 1.17 worlds

I converted a world created on 1.17.11 (seed: -6643344; all experimental options on at generation except "additional modding capabilities" and "Holiday creator features"; survival mode, normal difficulty) to 1.17.30.25. last week.

Today, after exploring some distance from my base, I entered a village of the taiga biome type.  About 4 houses were cut in half and part-submerged in a lake.

Other abnormalities such as a free-standing submerged ladder and a campfire burning underwater were also present in/near the transected buildings. 

Screenshots attached.

Similar to reports MCPE‐45096 and MCPE-45870, but these are extremely old and not in reference to 1.17.

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Linked issues

MCPE-187622 The end portal is not generated on my part Resolved MCPE-149589 Woodland Mansion and other structures gets smeared Resolved MCPE-152896 Weird world generation and messed up end portal Resolved MCPE-151203 Chunk Blending Ruins Structures. Mojang said they would not. Resolved MCPE-150312 Blending Issues from old worlds Resolved

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Comments 5

I've loaded up this seed on 1.17.30.25 on windows 10 and the village doesn't exist.

Was the world created in an earlier version of the beta?  It's possible the chunks were generated in an earlier version. 

I guess it's also possible it might be platform specific for some reason.  

Does generating a new world with the same seed reproduce the problem?

The entire world was generated on 1.17.11. 

I suppose it is possible that that chunk was loaded before - I always set my simulation distance very high, so moving around out of sight at a distance might have loaded the village or parts thereof.

Worlds started looking radically different after the new terrain generation features were introduced in 1.17.30.24,  so I'd expect the same as you on a new world on that seed - no village.

The reason for the report was defective world conversion.  It's possible that only certain chunks of this village had previously been loaded, and those were all that were retained.

 

@Matthew Ferguson: When I generated a new world on 1.17.30.25 using that seed, I got the same results as you - no village there.  This probably excludes a platform issue causing this.

i used a unnofficial bedrock launcher with the version the dude said. and the village was there. science the world gen is very different then I see that it might be broken

Can confirm in 1.18.2 on iOS. World was upgraded from 1.17.something to 1.18.2

Baron Samedi

(Unassigned)

Unconfirmed

Android

Android 9

1.17.40.21 Beta, 1.17.40.20 Beta, 1.17.30.25 Beta, 1.17.11 Hotfix, 1.17.30

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