Screenshot
Observed Result:
The Woodland Mansion gets cut off.
Expected Result:
The Woodland Mansion shouldn't be cut off.
Steps to Reproduce:
1. Create a new world using "robot" seed
in Minecraft 1.17
2. Generate chunks by teleporting to
this position "2889, 64, 1674"
3. Download and open Amulet
4. Teleport to "2889, 300, 1674" in Amulet and
select the chunk, after that click "Delete Chunks"
5. Update Minecraft to 1.18
Linked issues
duplicates 1
Attachments
Comments 6
Thank you for your report!
We're tracking this issue as MCPE-141269, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
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A similar issue with nether fortresses in the 1.16 update was resolved "Won't Fix": MCPE-84772.Nevermind, I mistakenly assumed that the woodland mansion was partially generated in 1.17, and the beach generated in 1.18. However, when I loaded the seed in a new 1.18 world a full woodland mansion generated. That means the beach shown in the screenshot must have generated in 1.17.
I expect this is working as intended, because if a full woodland mansion generated into previously generated chunks it could overwrite things you have built in the world. Mojang has stated publicly that they would not do that. The only reason I am not resolving this "Working As Intended" myself is that it may be that they did not intend the rule about not overwriting players' builds to cause new structures to generate incompletely. In that case, it would be a bug that the woodland mansion tries to generate at all, because it should detect that it does not have enough space in previously ungerated chunks.